Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Taking it piano

Author: 
jobromedia
Saturday, February 2, 2013 - 09:09
Flattr this item
Art Type: 
Music
Tags: 
piano
calming
License(s): 
GPL 3.0
Collections: 
  • jobro
  • Music
  • space station HS
Favorites: 
11
Share Icons: 
Preview: 

What this is:

A very calm piano song. Similar to those heard in Sims when building up your home.

Usage:

Suits a calm menu screen, or some puzzles.

Attribution Instructions: 
Johan Brodd
File(s): 
Taking it piano.mp3 Taking it piano.mp3 10.2 Mb [489 download(s)]
  • Log in or register to post comments

Comments

leeor_net
joined 12 years 9 months ago
02/05/2013 - 23:35
leeor_net's picture

I really wish all of these were under a less restrictive license and compressed with a better audio format (OGG). They're very usable but the licensing makes it impossible for me to use and the audio format causes the same problem (MP3 is a proprietary format so I can't support it in my engine without paying royalties)...

:*(

  • Log in or register to post comments
jobromedia
joined 10 years 9 months ago
02/06/2013 - 01:36

There is always the option to convert to OGG from linux, windows, and mac. Something I personaly don't mind at all that anyone does.

I export to MP3 since this is the easiest alternative for me, and exporting the same song 3-4 times in different codecs is kinda overkill anyways.

  • Log in or register to post comments
leeor_net
joined 12 years 9 months ago
02/13/2013 - 11:19
leeor_net's picture

The problem with converting from MP3 to OGG is the serious loss of quality when doing so. They use two different compression algorithms and so they end up throwing away different parts of the audio stream. Converting MP3 to OGG basically means throwing away audio twice, not just once as when converting from a raw loss-less to one or the other lossy formats.

I would agree that encoding to 3 - 4 formats would be overkill, but I think it's reasonable to request both MP3 and OGG. Or, MP3 and whatever raw format you use (wav? flac? something else entire?).

  • Log in or register to post comments
marko
joined 11 years 9 months ago
02/14/2013 - 03:03

There's a similar discussion going on at http://opengameart.org/content/fantasyart-background regarding use of GPL - in short, it's unclear what the GPL means for art/music (what counts as "source"?), or how it applies to the game licence when used in a game (does it have to be GPL too?), and licences like CC BY may be worth adding (remember one can release under multiple licences to reduce risk of licence incompatibility problems).

  • Log in or register to post comments
cyrilmanuel
joined 9 years 10 months ago
04/29/2013 - 02:01

you are an amazing artist. all the sounds I'm looking for my game and that appeals to me comes from you. a big thank you and congratulations for your work.

  • Log in or register to post comments
cyrilmanuel
joined 9 years 10 months ago
04/29/2013 - 02:01

you are an amazing artist. all the sounds I'm looking for my game and that appeals to me comes from you. a big thank you and congratulations for your work.

  • Log in or register to post comments
Nayru9572
joined 6 years 8 months ago
08/13/2016 - 05:37

Hey there. I really like this piece, and I was wondering if I could use it in a game I'm making. I'd credit you, naturally.

  • Log in or register to post comments