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RotMG Insipired Character Pack

Author: 
doomista
Thursday, January 21, 2016 - 14:51
Art Type: 
2D Art
Tags: 
Fantasy
Character
mage
warrior
Orc
skeleton
rogue
elf
License(s): 
CC0
Collections: 
  • Characters
  • Ooga & Goga - 2D platformer - scouting
  • Pixel Characters
Favorites: 
1
Share Icons: 
Preview: 
Preview

This is my first contribution for OGA.


Just a bunch of RotMG inspired characters, six of them for now:

Human Rogue, Paladin Warrior, Red Mage, Longbow Dark Elf Archer, Orc Bruiser and Shortbow Skeleton Archer.


I'll do my best to provide this characters with some lovely environment tileset, so check for updates, if interested.

Technical info: Each sprite is 66x66 pixels. From each side and from each neigbour is offset by 2 pixels. Long story short, the nth character has top-left corner at coordinates [n * 68 + 2; 2] (if the [0,0] of whole picture is top-left corner).

Copyright/Attribution Notice: 
Credits and link to this page would be splendid, but it's not mandatory.
File(s): 
rotmg-like_character_pack_x66.png rotmg-like_character_pack_x66.png 1.6 Kb [235 download(s)]
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Comments

DezrasDragons
joined 10 years 4 months ago
01/21/2016 - 15:32
DezrasDragons's picture

Very unique! Good work!

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Chris_M_The_Gam...
joined 11 years 10 months ago
01/21/2016 - 17:19
Chris_M_The_Game_Dude.'s picture

Great work. and im afraid that first one isnt very unique, you might want to change it a bit more because other than that middle brown strap it looks exactly like a character from Kabam's game Realm of the Mad God, well all of them do in style but that one is pretty dangerous.

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Chris_M_The_Gam...
joined 11 years 10 months ago
01/21/2016 - 17:21
Chris_M_The_Game_Dude.'s picture

I actually think its exactly the same regarding the coloring and everything http://realmofthemadgod.wikia.com/wiki/Rogue

 

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DezrasDragons
joined 10 years 4 months ago
01/21/2016 - 17:53
DezrasDragons's picture

Oh, good point. I think a mod may need to decide if these are too similar. The rogue especially is off by perhaps one pixel, the handle of the sword.

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Chris_M_The_Gam...
joined 11 years 10 months ago
01/21/2016 - 21:33
Chris_M_The_Game_Dude.'s picture

Yeah, I really do like these sprites, its just that one that makes me worry a bit.

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doomista
joined 9 years 4 months ago
01/22/2016 - 03:02

You guys were totally right, it was not intentional, I had about three versions of rogues, but this one's really a bit too similar. I have already updated it with a different one, hope there'll not be any conflicts now.


Thanks for your feedback guys, much appreciated!

For newcomers - comparison with the old version:

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cemkalyoncu
joined 13 years 2 months ago
01/22/2016 - 08:43
cemkalyoncu's picture

Nice, I wrote a small program that turns pixel art chars, into larger stylized images, may be I can include this style as well.

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cemkalyoncu
joined 13 years 2 months ago
01/22/2016 - 08:53
cemkalyoncu's picture

This is the original conversion. Your decision on placing border seems artistical (obviously) rather than algorithmic. Could be hard to automate that process.

Attachments: 
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Chris_M_The_Gam...
joined 11 years 10 months ago
01/22/2016 - 14:04
Chris_M_The_Game_Dude.'s picture

I highly appreciate you understanding doom.

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Chris_M_The_Gam...
joined 11 years 10 months ago
01/22/2016 - 14:05
Chris_M_The_Game_Dude.'s picture

Is there a download for that program somewhere? Id like to check it out.

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doomista
joined 9 years 4 months ago
01/23/2016 - 01:05

From the image I see you've managed to make that border, only in different color. But still, it's not hard proces to automate. If you have your image saved as 2D int array (talking about program, not filesystem) at some point, you can simply loop through and for every blank pixel with horizontal, vertical or diagonal non-blank neighbour make that pixel black.

But your output looks cool anyway ;)

PS.: But yeah, that solves only outside border. Borders at blends of characters with equipments are purely artistic choice and the only way to reproduce it with computer is to break these images to characters and equipment bits, then use multiple layers, make black borders around anything in each layer and then merge layers together.

Not suitable for actual conversion of images, but highly effective for image generators or in case someone wants to have these sprites in game with various weapons.

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cemkalyoncu
joined 13 years 2 months ago
01/23/2016 - 21:39
cemkalyoncu's picture

As you have noticed outer border is a non-issue. But the idea for equipments is a good idea.

Here is the program: https://drive.google.com/open?id=0B11Q6kknJzL0N0x2RW1Jd1U3dDg Simply drag images on top of it. I can also provide source code but it would take time to arrange and upload. Also it takes time to process large images and the program is not responsive while processing.

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cemkalyoncu
joined 13 years 2 months ago
01/23/2016 - 21:47
cemkalyoncu's picture

Here it is, without any modifications. Settings: size: 8, outer color: 0, inner color: 0, shadow color: ff000000, shadow distance 1

Attachments: 
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Chris_M_The_Gam...
joined 11 years 10 months ago
01/24/2016 - 03:04
Chris_M_The_Game_Dude.'s picture

Ill definitely check it out and play with it a bit.

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Chris_M_The_Gam...
joined 11 years 10 months ago
01/24/2016 - 03:05
Chris_M_The_Game_Dude.'s picture

Oh, and great new, and very unique rogue.

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