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Monster for 3d fps based on sprites - Harkubus

Author: 
Nmn
Wednesday, July 29, 2020 - 08:01
Art Type: 
2D Art
Tags: 
doom
monster
License(s): 
CC0
Collections: 
  • 16bit FPS
  • 2.5d FPS
  • 5/8 Directional Sprite Sets
  • A Pool: Unsorted (GDN)
  • AncientBeast
  • Dook Assets
  • doomlike
  • Dystruxor
  • OpenGameArt Spring Game Jam 2022
  • Ragnar's CC0 Bag of Holding
  • Sprite-Based retro FPS (Doom, Wolf3D etc)
Favorites: 
12
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A monster built as a custom replacement of Doom's mancubus, inspired by Baron Vladimir Harkonnen from Dune (hence the name) and Doom's mancubus. Designed and made from scratch by me.

Copyright/Attribution Notice: 
Feel free to use but credit me as an author. It was only inspired/got idea from Mancubus and Baron Harkonnen, no copyright violations commited.
File(s): 
harubus_sheet_palleted.png harubus_sheet_palleted.png 182.8 Kb [642 download(s)]
wargrinsheet_a_palleted.png wargrinsheet_a_palleted.png 100.8 Kb [390 download(s)]
droid_sheet.png droid_sheet.png 230 Kb [366 download(s)]
bug_fullsheet_palette.png bug_fullsheet_palette.png 323.9 Kb [391 download(s)]
stability_officer_sheet_palette.png stability_officer_sheet_palette.png 67.2 Kb [410 download(s)]
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Comments

LDAsh
joined 9 years 11 months ago
07/30/2020 - 08:42
LDAsh's picture

Nice work! :)

Could you tell us a bit about how you created these and what software you use?
Also, are these destined for (or already in) any projects you could link to?

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Nmn
joined 2 years 8 months ago
07/30/2020 - 13:45

Thanks :)
These were done for my project that has not been yet publicly announced, it'll be a freeware mod for Classic Doom. I make stuff for myself, but everyone can use them.
I created them by first modelling them in a 3d software then pixel touching up.

EDIT: Woah this is popular. Get it while it's warm I suppose :)

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MedicineStorm
joined 10 years 6 months ago
07/31/2020 - 10:48
MedicineStorm's picture

When you modeled them, no existing Doom models or graphics were used as a guide, correct?

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Nmn
joined 2 years 8 months ago
08/02/2020 - 09:15

I'll give you a detailed explanation to your question.

No existing Doom models were used. If you're referring to 3d models from hi-res packs like those for Jdoom - none of that was used in making of the sprites.
If you refer to models created by Adrian Carmack or Gregor Punchatz, which were photographed to make sprites in 93/94 - these weren't used either (because they're in the States and I'm from Poland... never been to the States).
I only compared proportions of my sprites with Doom sprites - I analysed Doom sprites to learn their proportions and dimensions. That's the only info I took from the original ones - compared them to see if my hold up to the style, while still being different.

I believe i know what you're asking - are the copyrights respected and if this is all legal to be used - yes it is all legal. What you see is material 100% done by me from scratch and released here for people to use for free.

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MedicineStorm
joined 10 years 6 months ago
08/02/2020 - 09:26
MedicineStorm's picture

Yay! Thanks.

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Boom Shaka
joined 7 years 12 months ago
08/24/2020 - 13:32
Boom Shaka's picture

don't have a use for it myself, but this is really nice work. Well done

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Nmn
joined 2 years 8 months ago
09/03/2020 - 09:43

Thanks m'man

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haroldo-ok
joined 1 year 12 months ago
04/05/2021 - 03:04

Many thanks; I have used it in my game:

https://github.com/haroldo-ok/3d-alien-maze

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OptimusDu
joined 3 years 3 months ago
08/18/2021 - 22:49
OptimusDu's picture

Nice job! These are great sprites.

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shino1
joined 1 year 11 months ago
01/20/2023 - 12:37

Wait, there are multiple sprites in this one? I had this bookmarked for several months but I didn't know that, so cool!

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