Medieval Building 05 - Bleed's Game Art
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Tuesday, March 25, 2014 - 06:48
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Isometric High-Quality pre-render of a medieval building.
It includes animation for the door as well as different idles for the windows.
The render is quite big so be sure to shrink it down if needed.
I have more free time to work on commissions so if you want any custom made sprites for your projects, be sure to check out my Sprite Shop :
http://opengameart.org/forumtopic/freelance-game-sprites-workshop
Attribution Instructions:
Credit is not necessary but appreciated. You can use my name "Bleed" and if you're feeling extra generous here's a link to my portfolio that you can include "http://remusprites.carbonmade.com/"
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Dammit Bleed how am I to focus on my top-down game when you keep posting awesome isometric stuff??
That's the idea, I'm trying to brainwash you all into creating isometric games instead, because they are awesome.
Actually, I've been trying to make my art more FLARE friendly, but so far I have very little technical details regarding the art style of it.
Would the creator of FLARE kindly share some setting with me?
- Like, how many lights are in the scene and the positions of them, also the intensity.
- Maybe even the angle of the isometric camera.
- Intensity of the shadows and angle.
- Number of FPS the animations run on.
- All other stuff that i should know.
Thankies
Why not download some of flares assets and use the render setup directly from them:
http://opengameart.org/content/grassland-tileset
http://opengameart.org/content/dungeon-stairs
Then the lighting at least should look similar,
Great art as always btw!
Scribe
I feel like there was a forum thread on creating FLARE assets ages ago, but it's probably buried deep in the past by now.
Ok, so does anyone use FLARE, and is there need of more sprites for it.
Because as far as i can tell not many actually care for isometric graphics, letalone my isometric graphics.
Just to say that I love the work you've been uploading, and I have been collecting some of it for my own game, Erebus ( http://erebusrpg.sourceforge.net/ ) (I don't think there's any in the current version, but the next release will have several items you've released on OGA, so many thanks for those). My game also uses a lot of the graphics from FLARE, so having graphics that are compatible in terms of lighting and angle is good for me too, and I imagine any other developers wanting to make isometric games - more compatible assets is a good thing.
http://flarerpg.org/tutorials/isometric_intro/ says that FLARE is 45 degrees around, and 30 degrees down (also see http://en.wikipedia.org/wiki/Video_games_with_isometric_graphics ).
Personally I don't have any requirements for FPS, as this can be defined per-graphic (I don't know about FLARE, but it could well be the same - I see that the animation config files each have a "duration" attribute).