Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

[LPC] Magic Staff

Author: 
bigbeargames
Saturday, August 4, 2018 - 03:28
Art Type: 
2D Art
Tags: 
LPC
weapon
staff
magi
License(s): 
CC0
Collections: 
  • Don't list this collection in the archive RPG
  • !CO Assets
  • 07. Pixel Art - LPC Character Additions
  • 2D Platformer Pixel Art
  • 2D::Sprite::Orthogonal::Outfit
  • Epic Pixelart RPG
  • LPC Collection
  • LPC For Humanoid Characters
  • LPC Game assets
  • LPC GFX
  • Oddball Gamez LPC Style
  • QnD002 Assets
Favorites: 
7
Share Icons: 
Preview: 
Preview

Can be used with or without magic charge. I plan to use as a projectile launcher (with the nonmagic frame used for when its "empty") but it could easily work as a melee attack as well. Available for male and female.

Copyright/Attribution Notice: 
Based on one of LordNeo's staves at https://opengameart.org/content/staff-64-x64 Public Domain CC0
File(s): 
LPC_magicstaff.zip LPC_magicstaff.zip 154.9 Kb [488 download(s)]
  • Log in or register to post comments

Comments

Herodom
joined 5 years 4 months ago
08/05/2018 - 11:46

Nice! Again a great addition to the LPC set:) I added it to the spritesheet generator fork i made:

https://opengameart.org/forumtopic/lpc-updated-spritesheet-generator

I see there is something off with the oversized attack drawing. Especially, when you combine the staff with the new magic hat you submitted. The tip of the hat is cut off and drawn on the animation row above it.

I will try to fix that later in the generator.

  • Log in or register to post comments
bigbeargames
joined 6 years 2 months ago
08/05/2018 - 09:03

I just double checked the hats and staves I'm working on in my own generator and I can't reproduce the error. In the files, all the staves are constrained to their 192x192 blocks. I'm not sure whats generating your problem, it may be your generator. but if you figure it out and sometihng I am doing is not aligned, let me know

  • Log in or register to post comments
Herodom
joined 5 years 4 months ago
08/05/2018 - 09:28

Yes I think it is a bug in the generator indeed. I fixed it first by shifting the bodies a bit, but then I noticed that the weapons like the dragon spear did not align properly anymore. I will let you know when I fixed it, but propably it is a bug in the generator

  • Log in or register to post comments
bigbeargames
joined 6 years 2 months ago
08/05/2018 - 09:52

You may also want to consider a few global shifts for your editor. For example, I draw the up facing castcycle a pixel lower (for the base as well as all equipment) to bring it into alignment with the up-facing walkcycle and other cycles. Theres also an issue with one of the female side-facing archery cycles that can be corrected this way. These are issues that look fine in generators but once you need to go from cycle to cycle in-game can become apparent

  • Log in or register to post comments
Herodom
joined 5 years 4 months ago
08/05/2018 - 11:45

Hmm interesting, I did not notice that yet. But indeed worth having a look at. I currently use the assets for a mobile app, and maybe because of the smaller scales applied, I did not notice it. There are quite some approvements I would like to make to the generator anyways (quite a lot actually). It has been written quite some time ago and since there are a lot of new ways to make this thing work.

But it serves its purpose very well still, so I don't think I will do it in the coming weeks.

NB I fixed the issue with the positioning of the hats with oversized weapons. Indeed it was a small bug in the generator

  • Log in or register to post comments
macmanmatty
joined 4 years 10 months ago
08/08/2020 - 08:38

did anyone ever make walk animations for this?

  • Log in or register to post comments
bluecarrot16
joined 8 years 5 months ago
08/08/2020 - 15:35

Not AFAIK. These are quite large so will probably need an "oversize" walk cycle or will need to be adjusted to fit within the regular walk cycle.

  • Log in or register to post comments
macmanmatty
joined 4 years 10 months ago
08/08/2020 - 16:58

I may have to get walking frames commissioned then also who made the recolors of this? I have them and another different wand from the same pack of base wands but not sure who to attribute?

  • Log in or register to post comments