Ginger the Shieldmaiden
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Wednesday, July 17, 2024 - 00:35
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Likes hitting things. Demons 'n' draugr a specialty. Weakness: sunlight.
File(s):
ginger-sheet-v0_9-alpha.png 69.9 Kb [33 download(s)]
ginger-sheet-noshade-v1.png 55.8 Kb [21 download(s)]
ginger-sheet-strict-nes-v1.png 48.7 Kb [17 download(s)]
ginger-sheet-nes-v1-base.png 49.7 Kb [21 download(s)]
ginger-sheet-nes-v1-face-and-hair.png 16.7 Kb [16 download(s)]
ginger-sheet-nes-v1-weaponfx.png 12.1 Kb [19 download(s)]
ginger-sheet-nes-v1-teeth-and-belt.png 8.5 Kb [17 download(s)]
Comments
love it!
Nice touch with the grimacing when attacking!
This guy is so wonderful ★‿★
Obvs she needs some wild monsters to fight.
Here's a couple by Redshrike (CC-BY/OGA-BY, originals here).
Attribution: Stephen Challener (Redshrike), hosted by OpenGameArt.org
Another Redshrike monster which would help give Ginger something to do.
CC-BY. Original here: https://opengameart.org/content/1-hour-lpc-enemy
Attribution: Stephen "Redshrike" Challener, and a link back to OpenGameArt.org
Using this: https://opengameart.org/content/soulsplode-ii-siblings-of-soulsplode
A couple of smaller critters based on surt works. CC0.
Flame sprite (now CC0): https://opengameart.org/content/monsterboy-in-wonder-world-mockup-assets
Scorpion (CC0): https://opengameart.org/content/simple-broad-purpose-tileset
How did I not see this until now? She's great. I want to use her. She's definitely "main character" worthy.
But..Uh..I can't tell what size the sprite is supposed to be. Some of her frames look like they're 32x32, but then other frames are clearly more like 96 x 64
I attached a screenshot of what happens when you try to tell Godot you want to use it as a sprite sheet, and are trying to tell it the number of horizontal and vertical slices for the sheet.
Most of the frames are 32x32, so I put it on a 32x32 grid layout, but some of them go outside those bounds and "steal" the 32x32 blocks next to them.
It's sorta like the tiled layouts that were needed on actual old games hardware to save memory, except that those systems would have used 8x8 or 16x16 blocks. The blocks would be pasted into the right layout on the screen by the game code.
If godot doesn't support that, then it would probably be easiest to C+P the frames onto a uniform 96x64 sheet using an image editor. Then it will have a lot of empty space, but that doesn't matter on a modern system (it just makes it more difficult to work with in an image editor). While doing this you would also want to reposition the ones that need to be offset 2px to the left (basically any where her feet aren't on the ground, except for the "hurt" frames. Look very closely at the "falling downward strike" frames to see what happens when she lands.)
If you make a new sheet like that, post it here so that others can use it too!
Another monster, in two variants. CC0.
Original by ansimuz (CC0): https://opengameart.org/content/gotthicvania-swamp