Flying skull
Made for Open Dungeons,
Original model by: Gord Goodwin
http://opengameart.org/content/skeleton-with-rig
Bone texture and normals by: p0ss
http://opengameart.org/content/bone-texture-pack
Modifications, rigging and animation by Danimal (thats me ;) )
4824 VERTEX AND 5958 FACES
FRAMES:
1-40 FLYING
41-60 ATTACK
61-110 IDLE(TAIL UP AND DOWN)/GUARDING(75-95)
111-120 DEATH
121 COILED/RESTING (just a pose, not a real animation)
My first real try at animation, im sure there is a lot to improve in many areas, constructive criticism is welcome. Eyes and "nose" are joined inside skull to avoid normal problems on Unity3D, empty them if you need it.
Also, i will be thankfull if someone can explain to me how should i do to make an animation in which parts of a skeleton fall apart without messing the whole animation.
Comments
Hi Danimal. It looks really nice.
Would like to see:
1. an LOD, 5000 tris is a tad hefty when you could probably get an LOD with a few hundred tris that looks fine for 90% of purposes
2. preview of animations! Not all of us have Blender skills! Take pity on us! :)