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50 free textures-4 + normalmaps

Author: 
rubberduck
Monday, January 27, 2014 - 05:54
Art Type: 
Texture
Tags: 
seamless
metal
gimp
brick
bricks
rust
rusty
rusty metal
patterns
ground
License(s): 
CC0
Collections: 
  • 3D - Textures
  • cc0 fps resources
  • CC0 Textures
  • Good CC0-Art
  • Hantolzuca
  • Legend of Rathnor Parts
  • Metal-Textures
Favorites: 
19
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Preview: 
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this is my 4th 50 free texture-pack and the first of them with normalmaps.

most images are based on burningwell, rest is selfmade

all is made with gimp, for the normalmaps i used an gimp addon named insanebump, this is much better than the "gimp normalmap plugin"

for making normalmaps i also used tricks like curves to change the contrast, for example on 185 or 187

this set has a lot of metal textures

 

File(s): 
50-free-textures-4+normalmaps.zip 50-free-textures-4+normalmaps.zip 44.8 Mb [20333 download(s)]

Textures in this Pack

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Comments

Duion2
joined 3 years 11 months ago
01/27/2014 - 06:31

Did you simply use the gimp make seamless filter or do you have something better?

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rubberduck
joined 9 years 4 months ago
01/27/2014 - 06:46
rubberduck's picture

i use the gimp make seamless filter, but i have some tricks:

when i make patterns like 152 or 158, i use perspective tool before

in some cases you have darker or lighter edges, then i use the dodge/burn - tool

 

when making a texture seamless i often use clone (from the original image) or i copy and paste something from the original image to avoid too much repetitions.

i sometimes copy the texture and paste it with an offset to see the seams (when make seamless gives a bad result)

for example in the case of 154 i copied parts over the seams

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Duion2
joined 3 years 11 months ago
01/27/2014 - 09:33

Ok, I just hoped to find some new techniques.

The disadvantage of the gimp seamless filter is, that you lose a lot of unique pattern, like in texture 158, where you can see very good, that every pattern appears 2 times in the texture, so you would get away with half the texture space, worst are things like 191, which looks like a 512x512 texture has been tiled 4 times on a 1024x1024 texture.

Nonetheless there are also some good textures in there, but personally I do not like any repeating patterns in a texture, so I stick to hand copying the seams over.

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Saltflower
joined 9 years 6 months ago
01/30/2014 - 07:11

I know a very good technique for seamless texturing (for gimp and/or photoshop)
I got this from Tobi Lijsen, German speaking Blender tutor who has some great stuff on his site:
http://blenderhilfe.de   (meaning blenderhelp)

You can view his steps on his video, too : http://youtu.be/XRrpr3ndt9o

#1 Make a copy of your layer
#2 go to "layer" -> "transform" -> "offset" and set it to "offset by x/2, y/2" and leave it tp "wrap around"
=> this moved your layer by half the x and half the y axes so that you will have you seams in the center.
#3 Take your "healing" or "clone" tool (depending on the definition and the surface of your image) and clear the seams away.
#4 you can check whether your are finished by making again a copy of your layer and go to "filters" -> "map" -> "small tiles." I recommend 3 to four this way you can see whether it is too repetitive or not.

and when you are working with grass you can overlay your mesh with a generated cloud which will have to be set to "multiply" in the texture settings. This way the repetitive grass pattern is obscured to a certain extent.

EDIT:

Sorry guys, I haven't read everything before posting. I guess there is nothing new to you.

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Duion2
joined 3 years 11 months ago
01/30/2014 - 10:41

That is the method I use, but it takes some time with gimp applying all filters by hand and cloning out the seams.

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Micah Talkiewicz
joined 9 years 1 week ago
05/15/2014 - 19:53

Nice work! Its not easy to find good textures WITH good normal maps.

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