32x32 top down treasure chest sprites
Hi all,
I desperately need a 32x32 top down treasure chest sprites (one closed, one open) that isn't a derivative of the ones from RPG Maker software. :) I would prefer something old and rusty looking, but having spent hours searching online I'm desperate enough to use just about anything. If you can adapt one of the ones already on here to fit in a 32x32 square, that's fine with me.
Thanks,
Gaurav
pixel-art style? And, what license?
Yes, pixel art style. Any license this site allows is fine, as it is I've been too liberal with what I've been using so far.
HTML5 Canvas Old School RPG
Why don't you just google it?
Anon: because license is important.
I know it *may* (or not) interfere with (pixelart) style but otherwise and as a suggestion to artists and developers alike:
It may be a better long term investment to go for higher resolution when creating new art and scale it down as necessary when actually used. Reduce colors as you see fit and use some filters for retro style. But create highres and fullcolor.
When I have a look at FF6 for example it does look like painted/rendered in HD and scaled down to fit the limitations of the machine.
Same goes for models, there are tools to reduce the polycount, again, to fit the limitations of the machine(s) - which varies over time.
@hc: There was already a treasure chest at a large size here at opengameart. I've tried my hand at changing sizes, but once you get below a certain size, the tools just don't work, and you need an artist to do it by hand. I had tried my best at doing it myself, and the results were completely unsatisfactory. Hey, it turns out pixel art is a specialty and people who do it get paid a lot, who knew?
@anon: You don't think I googled before making the request? The problem was that the only 32x32 treasure chest sprites I could find were obviously the ones from RPG Maker (or derivatives thereof). I did not want to steal the thing.
In any case guys, this request was filled.
HTML5 Canvas Old School RPG
@Gaurav: Yes it is not as easy as simply using the usual scale function, because smaller details and lines get blured and vanish. It would be necessary to broaden lines, eg. by using an edge detection algorithm (gimp has them) and multiplying that into the source image before scaling down. You're right there is (not yet) a combined tool to do that - but it can be done automatically.
Using: http://www.opengameart.org/content/planetcute-chest-closedpng
Simple scale (to 32 pixels width) somewhat blury:
[Edit: Image removed]
Broadened edges multiplied in before scale:
[Edit: Image removed, uploaded with tutorial at: http://opengameart.org/content/jrpg-chests-16-32-64-and-128px-squared]
Reduced to 16 Colors and brighten:
[Edit: Image removed]
Which may be on par with: http://www.opengameart.org/content/modified-32x32-treasure-chest
Just a heads up for people following this topic... the request was actually filled back in mid November :)
http://opengameart.org/content/treasure-chests-32x32-and-16x16
http://opengameart.org/content/modified-32x32-treasure-chest