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2D Art

Anyone using DragonBones?

overcrafted
Thursday, December 22, 2016 - 15:12
overcrafted's picture

Hi,

I recently discovered Dragonbones an animation tool for 2D sprites and started learning it. Untill today I used Spriter Basic and considered to buy the  PRO version without restrictions.

Now the thing is Dragonbones has all features that Spriter + Spine has like Free Form Deformation, IK, Timeline Curve Editing, Weight editing etc. and I really liked that tool. On top of it it's completely free!

The question :

  • Is anyone using Dragonbones?

It looks like nobody every heard of it. I say this because as an artist im selling 2d assets on online markets and there is a really high demand for "SCML" files which is Spriter but never had someone asking for  dragonbones or spine file.

  • Are they too complex?
  • What is the reason of it?
  • If I switch to dragonbones for example would that be a big mistake?
  • If I animate my assets (mainly character) and put on online market will it sell less just because it's not spriter?

 

Lots of questions but I really need some tips or advises on this. It's struggling my mind since 3 days.

 

Cheers

 

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Chasersgaming
joined 10 years 7 months ago
Friday, December 23, 2016 - 00:47
Chasersgaming's picture

cant say i have heard of it, but will have a look, if its not to much work to upload your work created in another file,then maybe offer "SCML" as a download option and see if people request it or download it.

i suppose those that use your sprites as they are ,wouldnt mind what file it is, i think those that would care would be those that plan on editing them or making some changes, so it would matter, interestly is may be thats why they want the "SCML" files because they to are using 'Dragonbones'? :)

Chasersgaming | Support | Monstropolis | 

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overcrafted
joined 9 years 7 months ago
Friday, December 23, 2016 - 02:42
overcrafted's picture

"i suppose those that use your sprites as they are, wouldnt mind what file it is"

I agree. 

 

"I think those that would care would be those that plan on editing them[..]"

This might be true that they want edit or change it but I believe the main thing is different.

For example in Unity3D you can go for frame by frame animations which will cost you much memory and the animations even will not look as smooth as in the animation tool itself based on how many frames you export. But again much frames mean much package size.

The alternative to that is a plugin in Unity called Spriter2Unity. So basically you drag and drop the SCML file into Unity and there you go. You have smooth animations, less memory cost and whenever you edit the SCML file its automatically updated in Unity. Therefore its easier to use SCML then doing it with the classic frame by frame style.

So against what you said I think it matters alot what animation tool you use. Dragonbones has a Unity plugin too but from what I feel is that people are familiar with spriter more thus they want spriter rather than other animation tools.

 

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Chasersgaming
joined 10 years 7 months ago
Friday, December 23, 2016 - 03:06
Chasersgaming's picture

I see, never thought of it like that, I haven't used Unity, but I get what your saying. You learn something new everyday.:)

Chasersgaming | Support | Monstropolis | 

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Pepsidog
joined 8 years 3 months ago
Monday, January 29, 2018 - 09:22
Pepsidog's picture

If only there was a marketplace for Dragonbones.

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Sharm
joined 13 years 6 months ago
Thursday, March 15, 2018 - 11:04
Sharm's picture

There's a dragonbones plugin for RPG Maker MV so it's been getting some attention there.

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