Seamless Rainbow Colors
Author:
Monday, February 10, 2014 - 04:15
Art Type:
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Size: 512x512 It also uses the alpha channel. It's seamless on all 4 ARGB channels.
2 circles. Both: 256x256. 1 hard edge, 1 smooth edge. Both have alpha transparency.
This is used with HSV or HSL. Whatever you want to call it. I would say HSL (Hue, Saturation, Light). This circle displays the 2 axes Hue and Light. Saturation goes deep down into 3rd dimention (e.g.: red, dark red, draker red, black). Well, I developed my own HSL algorithm. The result is correct so I'm very satisfied.
Attribution Instructions:
Public Domain = ultimate freedom. You don't have to but it would be nice if you include my nick in your credits or whatever.
File(s):
img-1-seamless_rainbow.png 86.8 Kb [30 download(s)]
img-2-rainbow.png 444.9 Kb [4 download(s)]
img-3-test.png 71.8 Kb [6 download(s)]
img-4-color_circle.png 131.5 Kb [7 download(s)]
img-5-color_circle_smooth.png 130.6 Kb [12 download(s)]
Comments
I used your texture in my game (https://play.google.com/store/apps/details?id=com.Erebnyx.RainbowSnake), the credits are in the description. Do you want me to add a link to a particular website ? Thanks for the art !
This is "publc domain". You are NOT obligated to credit anyone. You can do whatever you want. If you credit me it's up to you how you do it. (I don't like to make game dev difficult for others.)