Drakes and lizardfolk
Author:
Wednesday, April 2, 2014 - 11:32
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Reptile races with wings and tail. Drakes have slightly different head from lizardfolk and both have female and male version. Everything have three alternative colours.
Copyright/Attribution Notice:
Original Walkcycle, Hurt, Slash, and Spellcast animations by Stephen Challener (AKA Redshrike), Female body by Makrohn, Shooting and Thrusting animations by Johannes Sjölund.
File(s):
Reptile.zip 971.1 Kb [3297 download(s)]
Comments
These are amazing! Great job. Will try and implement them into my game and somepoint.
Thanks!
Wow, nice... these... are actually pretty good. Maybe I'll look at incorporating them into the Universal LPC Character Spritesheet once I get the opportunity to do so.
Unfortunately, the sprites themselves wouldn't work for any of my projects, but I might be able to use the tails at least and I'm sure a lot of other people can find use for them.
Thank you
Nila122 has given permission to use their LPC assets under the OGA-BY 3.0 license. Since wulax's thrust/shoot animations are now under OGA-BY 3.0, I believe everything in this submission, except for the portions containing the female body, could be used under OGA-BY 3.0.
Who made the portions containing the female body? If it wasn't Redshrike, wulax, or Nila, then there is some attribution information missing from this.
Makrohn adapted wulax's thrust and shoot animations to the female base https://opengameart.org/content/lpc-ladies . Nila122 created the lizard/drake heads, wings, tails, etc. for both the male and female bodies, but the assembled spritesheets herein which contain the female body should also credit makrohn.
On 11/9/2022. Makrohn gave permission to use OGA-BY for the artwork this was partially derived from.
On 9/25/2022, Nila122 gave permission to use OGA-BY for their LPC content. All artists who's works this was derived from have now added OGA-BY to the source works.
Attribution has been updated. The license has been added to this submission. Let me know if anything isn't quite correct.