What's Clint up to these days? He's obviously alive, but I haven't seen him in this neck of the woods for quite a while. I hope it's the good sort of busy, anyway.
I think the tentative consensus is that art and code can be treated separately for this--all that needs to be released under -SA are direct derivaties of the graphics. That hasn't been tested in court, but as far as I am concerned it satisfies the license requirements for anything I release under the license.
Note also that most (or all?) of the LPC base assets (at least those made by me, Sharm and Charles Gabriel--I don't know for sure about those done by Beast or Daniel Armstrong (Hughspectrum)) are dual-licensed to CC-By. Of course that does not apply to any derivatives made by others, though they are free to dual-license as well if they please.
All that to say: you can absolutely pay me if you want. I accept large wads of cash, precious metals or gemstones.
Thanks for the additional information. I don't mean to be a bother, but could you please remove the woman then? The low res and edtis don't remove the copyright issue with using it, and we want to be sure that all the assets here are completely unencumbered license-wise.
Acidius: I'm glad you're willing to share so much of your work. However, a lot of these seem to have limited usefulness for most game projects, and a number of them (eg, this one, http://opengameart.org/content/opening-of-birs-cage, and http://opengameart.org/content/flying-bird ) really don't need to be multiple submissions. It would be helpful if you could combine some of these into a smaller number of listings (you can do this by editing one listing to include more files, and marking others to be deleted). This helps the readability of the archives, and it makes it easier for devs to keep track of your files as well if they want to use them.
It looks like you've incorporated some photo resources here. Is there any way you could reference those as well? It's important that these kinds of sources be tracked to make sure that they're properly licensed.
You haven't given nearly enough information to fulfill a request like this. No clarity on style, resolution, not even medium. And comments like "decent to excellent quality" aren't going to win you a lot of points if you aren't putting money on the table. It's fine to ask for free work but you'd better be willing to go the extra mile in a) being clear on exactly what you need, b) saying why an artist should take his or her time to fill that need, and c) being courteous because in the end you're asking for free stuff.
I reccomend that, if you're using pixel art graphics, don't blur them.
Yeah, the LPC and 16x16 assets were both OGA-backed projects, but independent of one another.
I like assets, and I think they'll be really usable. It would probably be helpful to devs to be a bit more specific about how you want to be credited, though--it's a lot easier for them if they don't have to guess.