Oh, that's weird. I did a search and it looks like it got sorted into the wrong folder in my email and got buried with a billion forum notifications (gotta adjust my filters!). Thanks for that! I'll definitely check it out soon.
Thanks for letting me know! This looks like a really cool project, and it's really cool to see them used in something like this. I don't have an apple device myself, but I'll try it out on my dad's iPad as soon as I get a chance.
I really like the character design. That's a really good kind of resource that can be built off of by almost any kind of artist.
Oh dang. I'm really sorry to hear that, I'll definitely bring it up to him or Botanic when next I see them on IRC. Bart, as you might guess, has been pretty busy recently, so he must have missed your message.
I think it ended up being submitted twice somehow, and one of the submissions was subsequently deleted. Try this one: http://opengameart.org/content/weapon-asset-pack-melee-1-1
Yeah, obviously no relationship at all...
Looking at them side by side it does look more like a paintover than a direct cut 'n paste, but I have little doubt it would be considered a derivative work in a legal sense.
And this is just the first asset I did a bit of looking for because of the obviously pieced-together/mixed resolution look of the screenshots. What would a client find if they looked further?
This is an unfortunate technical issue that's been cropping up. Unfortunately it's not something I can fix, but contact Bart and he will sort it out.
I hate to say it, but if the textures are not owned by you and not freely licensed, I am pretty sure they can't be part of the downloadable file. Even if the license is specified to only apply to the model we can't distribute the noncompliant texture with it. Sorry about that, but I'll refer it to Bart just in case I'm wrong.