Ah, yeah, I'd sort of forgotten about this mace. I drew it up quickly for someone in the IRC during the contest and didn't feel like it deserved its own entry, so I just tossed it in this one to make sure that the formal licensing was in order. It should have the poses it needs to be put on the original slash animation--I just didn't want to take the time to do it myself at that point. I can produce weapons with those two/three poses pretty quickly, but the time it takes to add to the sheet is a bit more bothersome.
@cemkalyoncu: That is true, but it is indeed a different mace (by Daneeklu) so it wouldn't be totally redundant anyway.
They would essentially have to be redrawn, but having the design and premade palette to work from makes it a bit easier. I've actually redrawn a few of them already in platformer view (for a closed-source project) so it's nothing I haven't done before.
That is absolutely amazing! What a cool program! I feel honored that you used them for this.
Hey guys. Sorry for the lack of update on this--I haven't been on OGA as much the past month, and I forgot to check in. I've been kind of busy with some other graphical work, but I'd still like to give this a try sometime. I just haven't really had the chance.
It would be a lot easier for people looking for resources if you grouped similar assets together, such as the differently colored arcade cabinets. I would recommend that.
I think your conservative estimate is actually pretty liberal. It does take quite a while, but, using the example of Baldric, I think it's more on the order of 6-8 hours (or maybe less, I wasn't really timing myself). I usually work for about 20/hour, so that would cost about 160 dollars, worst case scenario.
I could have taken the time to redo the poses for every direction, but, in the words of a wise woman:
(Seriously, it would be a significant time investment for a very minor return. Especially during the time crunch of the pre-contest art phase, that was a no-brainer).
(For the record, I don't believe it's actually possible to license that way--the individual components can easily be derived from a compiled sprite, so they can't *actually* be freely licensed as long as you aren't allowed to take them apart again into their component pieces.)
For the record, the original character bases are also available under CC-By. Note that this doesn't include any expansions done by others during the contest.
Re: CC-By-SA: it's a mess for the reasons you stated, and I generally don't use it myself. I think copyleft is a great idea, but -SA doesn't do it for me.
Nice work, and likely useful for a variety of projects. Thanks for the permissive license too.