Had to check. :) I've worked in QA in the game industry, so I apologize if I sound harsh; old training, ect.
IU: This one stood out to me the most, so for now this is what I'll focus on.
1. It's difficult to move around. I see what you're trying to do with the 'click to move to this spot' navigation, but if you're going to do that the pathfinding needs to be smarter and the NPCs and game elements need to be less touchy. Right now if there are even simple obstacles in the way the character won't move. Other times, I'll be attempting to move somewhere, and I'll have clicked on a nearby NPC or item instead.
You can do what you want with your design, obviously, but given the genre I'd have expected a standard WASD control setup.
2. Icons everywhere, and I have no idea what each one's supposed to mean. The UI needs some hover-text, and I'd like to see hover-text over the game elements. I'd no idea which item in the mining field was which at a glance.
3. The display menu on the lower left corner, which reports your actions? It needs a timestamp before each message, particularly if you're going to be using the 'do this until the inventory is full / empty' actions. (Also, related-- when it says "You put the item in you're inventory"-- change the 'you're' to 'your'.)
4. Action-type menus come up on objects you're not adjacent to: say I'm five squares away from an ore block I want to mine. I click on the stack, there's a mining button. I press it, and... nothing happens, because I'm not adjacent to it.
Either I need to move straight to the object after clicking 'mine', or that menu should only appear when the character is within a certain distance. This goes for every other similar menu-- trading, smithing, ect.
I have more, but this is probably enough for now. Keep working at it!
Lovely work! Thanks for sharing!
... Oh boy. Now I have to join in. Darn you, Dannorder! :D
Looking forward to it!
@Darkwall - Are you looking for critique at the moment?
I don't know if having the art themes be related would be a great idea-- it'd lock you into a duality, whereas two unrelated things would be more open to interpretation.
Go for it. I don't mind. :) I'm neck-deep in The Last Score dev, so any challenges I participate in will be for that first and contests second.
Just a note-- Sanglorian didn't post his second entry here, but I think it's an entry if the tags are any indication: http://opengameart.org/content/tuxemon-babies-chibi
@Sanglorian - Oh, they're adorable! Awesome job!!!
@dannorder - Thank you! I'll be adding many more to the LPC collection, I'm sure. Oh, and thanks for starting the event. :) I've been enjoying the entries.
So-- I hadn't planned on doing this, except that I was actually needing baby sprites for the game I'm making, which is a huge coincidence. Anyhow, here's my entry! Liberated Pixel Cup baby sprites!
Edit: updated the picture. The side view bothered me.