Id love to, but im not that good at music, however i am going to try and learn over the next few months. I have tried to download a few SMS music making programs, but i always get the 'SDL.DLL' file is missing or something along them lines which is quite annoying. theres always something that doesn't allow me to ues a software. :( So i have given up on that idea, what i am going to do is find a program that is easy to understand that i can practice on and try and improve. Thankfully my mate who is reaally decent at music has giving me software that i can use and he can use and is going to try and hekp me which is awesome. Its a software called 'Caustic', free windows, and available on android as well, i can export in wav and OGG. I like it so far, so we will see what i churn out over the next few months. :)
oh yeah of coarse, participants can do what they like to challenge themselves for the jam, or do as they see fit in a sense, as long as 6 OGA assets are used and the rules are followed then developers are freely open to do as they wish for a project. Look forward to see what you create. :)
If developers are challenging themselfs or taking a particular approach to the game they are making i would definatly encourage them to share there thought process and reason for it, either in a dev blog or description. It will help players/raters connect with thier game and have a understanding about it which i do belive will help rating scores for there project. IMO.
"fun to do a challenge where you only use art from others and isn't allowed to do anything yourself"
This does sound like a good idea, its not something i would adopt for the 'summer jam' though. Checking every entry for just 6 OGA assets is enough work for me, also if assets cant be created then they can't be shared here, which is one of the jams focus, to encourage assets to be shared, maybe not all, but at least a small portion perhaps. :)
Beginner tip 1: When starting out in game development 'scope' can always become a problem. Having a really big idea can vey quickly become overwhelming and have an impact on motivation and slow your progress down. Start small and keep it small to begin with, any extra ideas you get developing your project, right them down and add them later.
Beginner tip 2: Don't jump straight into a video tutorial on youtube, don't get me wrong they are great, but read the documentation, try and understand it yourself first, experiment a little, then check a video out, this way you can see where your going wrong(if you are) Try and avoid copying/downloading code from tutorial videos straight away. take the time to understand the code and what it does first other than use it straight of the bat. Use the videos to 'aid' you into developing games, not to write your game. :)
"not common in most sound chips" ya see, i didn't know that, i just see what beepbox had and 'assumed' it was all available considering its sound bank.(or whatever you call it) :)
your experience and wisdom is already educating me! +100XP :)
Well done Bluecarrot! great stuff! :)
Hi @medicinestorm, apoligies for late response. the voting period is 2 weeks after the jam finishes. 11th August is the end voting date.
hope that helps. :)
yep. the jam has now started!, good luck everyone, enjoy yourselves and il look forward to playing and rating your games. :)
Id love to, but im not that good at music, however i am going to try and learn over the next few months. I have tried to download a few SMS music making programs, but i always get the 'SDL.DLL' file is missing or something along them lines which is quite annoying. theres always something that doesn't allow me to ues a software. :( So i have given up on that idea, what i am going to do is find a program that is easy to understand that i can practice on and try and improve. Thankfully my mate who is reaally decent at music has giving me software that i can use and he can use and is going to try and hekp me which is awesome. Its a software called 'Caustic', free windows, and available on android as well, i can export in wav and OGG. I like it so far, so we will see what i churn out over the next few months. :)
awesome, more SMS sounds! :)
oh yeah of coarse, participants can do what they like to challenge themselves for the jam, or do as they see fit in a sense, as long as 6 OGA assets are used and the rules are followed then developers are freely open to do as they wish for a project. Look forward to see what you create. :)
If developers are challenging themselfs or taking a particular approach to the game they are making i would definatly encourage them to share there thought process and reason for it, either in a dev blog or description. It will help players/raters connect with thier game and have a understanding about it which i do belive will help rating scores for there project. IMO.
"fun to do a challenge where you only use art from others and isn't allowed to do anything yourself"
This does sound like a good idea, its not something i would adopt for the 'summer jam' though. Checking every entry for just 6 OGA assets is enough work for me, also if assets cant be created then they can't be shared here, which is one of the jams focus, to encourage assets to be shared, maybe not all, but at least a small portion perhaps. :)
Just a reminder to all and those that would like a go at a gamejam over the summer.
The Game jam starts in just over 4 days. so be sure to check it out. :)
https://itch.io/jam/oga-summer-game-jam-3-2019
Beginner tip 1: When starting out in game development 'scope' can always become a problem. Having a really big idea can vey quickly become overwhelming and have an impact on motivation and slow your progress down. Start small and keep it small to begin with, any extra ideas you get developing your project, right them down and add them later.
Beginner tip 2: Don't jump straight into a video tutorial on youtube, don't get me wrong they are great, but read the documentation, try and understand it yourself first, experiment a little, then check a video out, this way you can see where your going wrong(if you are) Try and avoid copying/downloading code from tutorial videos straight away. take the time to understand the code and what it does first other than use it straight of the bat. Use the videos to 'aid' you into developing games, not to write your game. :)
"not common in most sound chips" ya see, i didn't know that, i just see what beepbox had and 'assumed' it was all available considering its sound bank.(or whatever you call it) :)
your experience and wisdom is already educating me! +100XP :)
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