The problem is unfortunately taking formatted text and the underlying formatted code for this, and the formatted code generated by Word and Libre Office are, quite frankly, horrific - it overrides existing formatting to ensure the html porduced matches what you entered into the wordprocessor, and to do this it inserts class names without knowing if those names are used else where. This is, quite honestly an issue with wordprocessors and their formatting.
Most places will only allow unformatted text, and then use custom formatting, i.e. [b]bold[/b].
The editor used here allows for HTML formatting, so people can post just what they need - formatted text, inline images, etc, and see the result before it is posted.
Normally, I would recommend the switching of the entry to just plain text, but people do need it for when they are using the entry to post art as well - there is no distinction between a forum reply and a new content page.
The only thing I could suggest is to check if there is a newer version of this editor, which might be able to cope with Word.
Also, just to check - did you try using the "Cleanup messy code" button on the toolbar (next to the double quotes symbol) and see if that resolves the problem for you?
Unfortunately, this is something that I have tried to resolve. Many, many times. I used to host a story site, and I had to deal with people copy and pasting their work from Word into a formatting text entry box like we use here - and there were a LOT of issues with it.
My final solution ended up with me creating an RTF file format converter that would render the document into simple HTML and forcing that as the method of entry. Entry of text for comments and stuff was restricted to unformatted text entry - which then strips Word formatting out and you're left with just the content.
I usually find in a week I have a bare bones of an idea, needing another week to flesh it out.
The reason I suggested three weeks is so that if needed, you could spend that week for a break, or you could work on it, it's more of an "open" week.
The downside to having more weeks involved is that the art showcased then gets diluted - and really, the reason why I'd like to do these jams is to show off the OGA assets produced for them - show love to the artists by using them. And usually, the more assets that are used, reduces the visibility of them.
Also, I am open to whether source code is provided or not.
Some people who might do these jams may decide to crack on with an idea into the commercial realm, in which case, I cannot blame them for withholding source code as it's their bread and butter.
Others might be embarassed about their code - this is a jam after all, and throwing code together haphazardly is natural as the aim is a working product rather than neatness.
Of course, opening your code up does allow for other to learn, or maybe even port at a later date.
Either way, I would just prefer the option being available to people if they want to share their code.
itch.io looks to be a perfect fit for a jams - especially as it has a place for hosting your own jams, and it allows for seemingly all platforms. The only thing I can't see is a place for sharing your code, but that could be a link which I assume you can provide if you desired.
The only thing is that I don't know how much managing you have to do manually - I don't think anyone wants to spend more time than necessary on managing these, especially as the jam will be rolling. Does anyone have a clue what's involved with jams on itch.io?
What do you guys think about time lines? Keeping in mind that we would be talking about a rolling jam to show case the previous art jams. A week, I think, is way to short for a repeating jam, however 2 or 3 weeks seems like an ideal time frame for a quick idea, along with avoiding burning yourself out. I'm also leaning towards a rolling 3 week time frame for this.
I agree with the idea of a coding challenge... it should go hand in hand with the art challenge, where a game or demo is to be made with purely OGA assets, but in particular, the entries *have* to use the entries of the art submitted for the challenge.
I'm also aware of the time required in develloping stuff... so how about a coding challenge, bi/tri-weekly, that is required to use the previous two/three weeks of art challenges (at least one used per art challenge)?
There is another side to this - artists who have submitted art could potentially miss out on having their art used. To try and avoid this, I suggest developers to "claim" it by posting that they are going to use it in the challenge, and you get bonus points for being a unique user of those assets.
One last thing... coding isn't really a focus on this site... should coding challenges be on another site that works with OGA or would the powers here be okay with the challenges being set up and run from here?
The problem is unfortunately taking formatted text and the underlying formatted code for this, and the formatted code generated by Word and Libre Office are, quite frankly, horrific - it overrides existing formatting to ensure the html porduced matches what you entered into the wordprocessor, and to do this it inserts class names without knowing if those names are used else where. This is, quite honestly an issue with wordprocessors and their formatting.
Most places will only allow unformatted text, and then use custom formatting, i.e. [b]bold[/b].
The editor used here allows for HTML formatting, so people can post just what they need - formatted text, inline images, etc, and see the result before it is posted.
Normally, I would recommend the switching of the entry to just plain text, but people do need it for when they are using the entry to post art as well - there is no distinction between a forum reply and a new content page.
The only thing I could suggest is to check if there is a newer version of this editor, which might be able to cope with Word.
Also, just to check - did you try using the "Cleanup messy code" button on the toolbar (next to the double quotes symbol) and see if that resolves the problem for you?
Unfortunately, this is something that I have tried to resolve. Many, many times. I used to host a story site, and I had to deal with people copy and pasting their work from Word into a formatting text entry box like we use here - and there were a LOT of issues with it.
My final solution ended up with me creating an RTF file format converter that would render the document into simple HTML and forcing that as the method of entry. Entry of text for comments and stuff was restricted to unformatted text entry - which then strips Word formatting out and you're left with just the content.
This is a problem with the web trying to convert word processor generated HTML.
The solution is to copy and paste it into Notepad and then copy from Notepad into the comment box - all your issues will go away.
I usually find in a week I have a bare bones of an idea, needing another week to flesh it out.
The reason I suggested three weeks is so that if needed, you could spend that week for a break, or you could work on it, it's more of an "open" week.
The downside to having more weeks involved is that the art showcased then gets diluted - and really, the reason why I'd like to do these jams is to show off the OGA assets produced for them - show love to the artists by using them. And usually, the more assets that are used, reduces the visibility of them.
Also, I am open to whether source code is provided or not.
Some people who might do these jams may decide to crack on with an idea into the commercial realm, in which case, I cannot blame them for withholding source code as it's their bread and butter.
Others might be embarassed about their code - this is a jam after all, and throwing code together haphazardly is natural as the aim is a working product rather than neatness.
Of course, opening your code up does allow for other to learn, or maybe even port at a later date.
Either way, I would just prefer the option being available to people if they want to share their code.
itch.io looks to be a perfect fit for a jams - especially as it has a place for hosting your own jams, and it allows for seemingly all platforms. The only thing I can't see is a place for sharing your code, but that could be a link which I assume you can provide if you desired.
The only thing is that I don't know how much managing you have to do manually - I don't think anyone wants to spend more time than necessary on managing these, especially as the jam will be rolling. Does anyone have a clue what's involved with jams on itch.io?
What do you guys think about time lines? Keeping in mind that we would be talking about a rolling jam to show case the previous art jams. A week, I think, is way to short for a repeating jam, however 2 or 3 weeks seems like an ideal time frame for a quick idea, along with avoiding burning yourself out. I'm also leaning towards a rolling 3 week time frame for this.
I agree with the idea of a coding challenge... it should go hand in hand with the art challenge, where a game or demo is to be made with purely OGA assets, but in particular, the entries *have* to use the entries of the art submitted for the challenge.
I'm also aware of the time required in develloping stuff... so how about a coding challenge, bi/tri-weekly, that is required to use the previous two/three weeks of art challenges (at least one used per art challenge)?
There is another side to this - artists who have submitted art could potentially miss out on having their art used. To try and avoid this, I suggest developers to "claim" it by posting that they are going to use it in the challenge, and you get bonus points for being a unique user of those assets.
One last thing... coding isn't really a focus on this site... should coding challenges be on another site that works with OGA or would the powers here be okay with the challenges being set up and run from here?
Love it! I think I'll be using these!
Yes, they will blow up any nearby presents... and blown up presents don't count as collected!
That makes it more difficult for you to get a perfect score ^_^
As requested! ^_^
http://opengameart.org/forumtopic/christmas-present-catch
^_^ you're too kind! This is great!
I need to make something nice and simple now ready for Christmas day ^_^
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