uh... what's the issue with the licensing here?
currently dannorder. I think some tight collaboration with him will be for the best :)
Question, are we going to be having themes?
My original thought was to combine the previous weekly art challenges, so the art used would dictate the game to be created, but having this sort of schedule, as well as duration will probably want a theme to focus on.
Ah, so we start with a jam?
March jam <-- in time for St Patricks day ;)
October challenge <-- finishes on the 28th, just in time for Halloween
December jam <-- Christmas pressy time!
ah, so you're suggesting alternating with a month long challenge and a 2 week jam - intriguing idea...
Just to give a break down for the year (and to confirm I'm understanding this as well):
If we just stick to the month long challenges, then we would have:
March, May, July, September, November
With both methods we have time to make games for Halloween and Christmas.
I do like the alternating idea - it's a great one!
Cards, both front and back (especially trading cards - there is only one trading card design that I could find on here!)
and also, not "Weekly Challenge" either, as that wouldn't be picked up with the tag "challenge"
Of all the options, I'd lean more on 1 & 2, with 2 being my preference, as that fits more closely with a focused game jam.
However, as 1 has had more people leaning on it, may I suggest a slight tweak to it?
With much more time time being allocated for the coding, which allows for a bigger and complex game, I think allowing more time for judging (2 or 3 weeks?) would be a good idea - rather than having to speed through them all and only scratch the surface of the game.
Part of my idea of what relaxation is, is playing computer games, and I really would love to give my attention to what people have put their effort into at the same time :)
Could do with a poll. For now though: 2
Just to note - game jams are really meant to be short - the last one we did here, the Procedural Death Jam, you only had a week (it was actually 7 days, 23 hours and 59 mins ;p) to produce the game.
Two weeks I would say is more than enough for any sort of idea. I could even say that a 10 day coding jam would totally work as well. It takes about a week to build an idea, and then the rest of the time for polishing it.
Going longer than 2 weeks I think loses the identity of a game jam, as people can lose focus with more time - of course if you are going for challenges rather than jams, then the longer times are cool as well :)
And I wouldn't fret about having a month cool down (alternate months) - if you couldn't assign time to do it that month, then don't worry, join in on the next month - it's not as if we *have* to do something, it is just for fun :)