I think I've finally managed to correct the issue with it not being obvious which leg is in front. The positioning of her legs and her shirt didn't account for the way the torso twists when running.
armor_box and health_box are both solid icons in that they're easy to identify. However, you're using a lot more colors than you need.
When I look at the armor one up close, I can see that you're using different but very close colors, which just makes the image look slightly noisy, without actually adding anything. I've uploaded an edited version so you can see what I mean.
The health one is simlar. It looks like you have some color variation inside the red + mark, but it's hard to make out unless I zoom it way in.
In general, you should avoid any dithering that looks like random noise.
Mediocre and small-frenzy-guy are kind of difficult to make out. Is mediocre a robot holding some kind of laser gun? small-frenzy-guy looks like a guy with a blue light saber or something. If you tell me what they're supposed to be, I might be able to help a bit more with those two, but I don't want to send you off in the wrong direction. Either way, the dithering thing I said above applies to those as well.
I can see where you're going with the UFO, and if you want more advice, I'd like to take it from there, but first you should clean it up pixel by pixel. The key is that you should know why each pixel is the color it is. I recommend cutting your palette down to 7 colors: 2 reddish-purple ones for the dome, 2 grays for the saucer, 1 blue-violet for the saucer, and 2 blues for the ray gun. If you do that and post it here, I'll give you some tips for revising it further. It's going to be a multi-step process, so I don't want to overwhelm you with everything at once.
Due to some changes I made to the way indexing worked (like forcing tags into the index), the whole thing needed to be rebuilt. It ended up taking like 10 hours.
Yeah, I'm planning on changing the angle of her head. Per a suggestion from Redshrike, I'm probably going to remove at least some of the internal outlines, too.
I think I've finally managed to correct the issue with it not being obvious which leg is in front. The positioning of her legs and her shirt didn't account for the way the torso twists when running.
These are really good. Nice work!
Hey, just wanted to let you know that I haven't vanished. I'll have another reply for you later today after I put the kids down for a nap.
Thanks!
Before I start, what pixel editor are you using?
Anyway, here are some things that jump out at me:
armor_box and health_box are both solid icons in that they're easy to identify. However, you're using a lot more colors than you need.
When I look at the armor one up close, I can see that you're using different but very close colors, which just makes the image look slightly noisy, without actually adding anything. I've uploaded an edited version so you can see what I mean.
The health one is simlar. It looks like you have some color variation inside the red + mark, but it's hard to make out unless I zoom it way in.
In general, you should avoid any dithering that looks like random noise.
Mediocre and small-frenzy-guy are kind of difficult to make out. Is mediocre a robot holding some kind of laser gun? small-frenzy-guy looks like a guy with a blue light saber or something. If you tell me what they're supposed to be, I might be able to help a bit more with those two, but I don't want to send you off in the wrong direction. Either way, the dithering thing I said above applies to those as well.
I can see where you're going with the UFO, and if you want more advice, I'd like to take it from there, but first you should clean it up pixel by pixel. The key is that you should know why each pixel is the color it is. I recommend cutting your palette down to 7 colors: 2 reddish-purple ones for the dome, 2 grays for the saucer, 1 blue-violet for the saucer, and 2 blues for the ray gun. If you do that and post it here, I'll give you some tips for revising it further. It's going to be a multi-step process, so I don't want to overwhelm you with everything at once.
Most of the images aren't loading for me. Can you attach them to a forum post?
I did indeed. :)
Due to some changes I made to the way indexing worked (like forcing tags into the index), the whole thing needed to be rebuilt. It ended up taking like 10 hours.
And with her facing forward:
Yeah, I'm planning on changing the angle of her head. Per a suggestion from Redshrike, I'm probably going to remove at least some of the internal outlines, too.
Here's the latest version:
I'd love to see someone make a Battle for Wesnoth mod with these. :)
I worked some more on the colors. Here is a (non-animated) test of her costume.
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