Submitted by Anonymous (not verified) on Fri, 2011-06-10 21:00
Submitted by Anonymous (not verified) on Fri, 2011-06-10 20:55
Submitted by johndh on Thu, 2010-12-23 05:05
This goes along with the tripod vehicle from earlier, and was made for the same abandoned Glest mod. It has an armature and the beginnings of a few animations, but nothing fancy. It was intended to have a mobile mode and a "planted" mode, where it would sink its hooks into the ground to become a more stable artillery platform.
1094 polygons, triangulates to 1856.
Submitted by johndh on Thu, 2010-12-16 22:06
From Wikipedia: "An iron maiden (German: Eiserne Jungfrau) is a torture device, consisting of an iron cabinet, with a hinged front, sufficiently tall to enclose a human being.
Submitted by johndh on Thu, 2010-12-16 00:17
From Wikipedia: "The knee splitter was a form of torture used mainly during the inquisition. It was created from two spiked wood blocks, placed on top of, and behind the knee. The blocks were connected with two large screws. When turned, the blocks would close towards each other, destroying the knee underneath them.
Submitted by Lamoot on Sun, 2010-11-14 04:55
Mushrooms from Yo Frankie! game. Models in the 100-300 triangles range. Texture and unwrap included. The textures are packed in the .blend file.
Submitted by mrpoly on Wed, 2010-11-10 16:17
A fire hydrant I made for the fifteen-minute challenge. The seams on the ambient occlusion are messed up a little bit (because I only had fifteen minutes) I will fix the seams later...
All textures are made by me (Baked AO and the color red)
:D
Submitted by Arthur on Wed, 2010-08-25 17:52
Simple cup. Basic shape is pretty low-poly (166 vertices), but in order to actually look like a smooth cup, I applied quite some subsurfing (2694 vertices), so you might want to turn it down to some degree. Anyways, here goes.
Submitted by Tyrfing on Sun, 2010-07-11 06:13
My first attempt for a monster for my game, featuring some mudd-stonecreature called Bombalach.
Approximately 600 Vertices and 1100 faces.
UV-Textured. The blend file contains three meshs:
- Animated/rigged & textured version (though it's kinda big)
- Just the basic Mesh
- A high-poly mesh which I used to bake the texture
The following animations are provided:
- Idle1
- Walk
- Jump
- Crouch
- Death1
- Attack
- Hit
Submitted by Lamoot on Tue, 2010-07-06 16:30
Low-poly crossbow with 572 triangles and a 512x512 diffuse texture. The texture is a combination of baked AO, public domain photos from http://www.burningwell.org and hand-painted love. The texture is included in the .blend file. Made with Blender and GIMP.
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