//DESCRIPTION
//	This file contains definitions for basic graphics systems.

//REQUIRES:
//	---

//LICENSE
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the Lesser GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//	Lesser GNU General Public License for more details.
//
//	You should have received a copy of the Lesser GNU General Public License
//	along with this program. If not, see < http://www.gnu.org/licenses/ >.

//COPYRIGHT
//	Cem Kalyoncu, DarkGaze.Org (cemkalyoncu[at]gmail[dot]com)

#pragma once

#undef Pi

#ifdef GRAPH_USEDOUBLE
namespace gge {
	typedef double FloatingPoint;

	static const FloatingPoint Pi = 3.1415926535898;
}
#else
namespace gge {
	typedef float FloatingPoint;

	static const FloatingPoint Pi = 3.1415926535898f;
}
#endif
