Trouble in Libreland
====================
Trouble in Libreland(TiL) is a story-driven RTS game. TiL involves using townsfolk as effectively as possible in order to build weapons and armors
and create a powerful army to defeat enemeis. The main objective is destroying all wildlings that are attacking to town. These wildlings spawn from 
their dens. Destroying a den will end wildling spawn process.  There are two classes in game--Soldiers and Artisans, and both are choosen among 
townsfolk by player respected to that particular townsfolk's stats. In TiL, every townsfolk is significant because stats affect the effectiveness
of Soldiers and Artisans. Here is the list of stats and their effects:

Strength(str) 	   : effects damage, attack range, movement speed, stagger, overshoot range, arrow speed
Dexterity(dex)	   : effects damage
Accuracy(acc) 	   : effects precision, parry chance, block chance, armor pierce, critical damage
Speed(spe)     	   : effects craft time, attack cooldown, 
Intelligence(intl) : effects parry chance
Vitality(vit) 	   : effects hit point, stamina, sight range, stagger resist

Main resource of the game is gold and it's collected from townsfolk. Townsfolk spawn is automated and depends on various varianbles. 
These variables are:
Happiness : Happiness is a variable that directly effects townsfolk spawn rate. The more happines is high, the faster townsfolk will spawn.
Tax Rate  : This rate effects the amount of gold taken per townsfolk. It has inverse ratio with happiness.

Artisans & Crafting
===================
Artisans are special crafters who can create armors and weapons that player can use in his/her arsenal by equiping them to Soldiers.
There are three different artisan professions. These are:

1) Armorer    : can craft all kind of armor
2) Blacksmith : can craft spears, daggers, swords etc.
3) Carpenter  : can craft bow and staff

An Artisan can only specialize one of these profession. Hiring an artisan requires 125 gold. Artisans can gain experience points while crafting items
and can gain levels up to 10. Each item will yield different experience points. The level of Artisan has direct effect on crafting time.
Items' crafting time varies. Small items such as dagger requires little time to craft while big items such as Platemail requires 
long time to craft. Crafting an item also requires appropriate storage and crafting tool. For example, an armor requires an "Armor Stand",
bows require "Bow Holder" which can store up to 4 bows. Here is a full list of crafting requirements:

Item Name			Required Storage			Required Building				Required Artisan Profession			
---------			----------------			-----------------				------------------
Dagger				Weapon Storage*				Anvil							Blacksmith
Spear				Weapon Storage				Anvil, Forge, Carpenter Desk	Blacksmith
Bow					Bow Holder**				Carpenter Desk					Carpenter
Staff				Weapon Storage				Carpenter Desk					Carpenter
Trident				Weapon Storage				Anvil, Forge, Carpenter Desk	Blacksmith
Sword				Weapon Storage				Anvil, Forge, Grinding Stone	Blacksmith
Long Sword			Weapon Storage				Anvil, Forge, Grinding Stone	Blacksmith
Rapier				Weapon Storage				Anvil, Forge, Grinding Stone	Blacksmith
Shield				Armor Stand***				Carpenter Desk					Carpenter
Platemail			Armor Stand					Anvil, Forge					Armorer
Chainmail			Armor Stand					Anvil, Forge					Armorer	
Leather Armor		Armor Stand					Tannery							Armorer
Robe				Armor Stand					Tannery							Armorer
Plate Helmet		Armor Stand					Anvil, Forge					Armorer
Chain Helmet		Armor Stand					Anvil, Forge					Armorer
Chain Hood			Armor Stand					Anvil, Forge					Armorer
Leather Hat			Armor Stand					Tannery							Armorer
Robe Hood			Armor Stand					Tannery							Armorer

* Weapon Storage can hold up to 3 weapons
** Bow Holder can hold up to 4 bows
*** Armor Stand can hold only one armor
Note: Each equiped item from a storage will increase storage capacity by one.

Soldiers & Combat
=================			
Soldiers are second and last class of the game. Only a male townsfolk can be a Soldier and hiring one requires 100 gold. Just like Artisans,
Soldiers can gain experience point and levels as well. However, Soldiers gain experience points as they fight and train. The more they fight, 
the more they gain experience points, thus gain more levels. Melee Soldiers can be trained with "Combat Dumy" and ranged Soldiers can be
trained with "Target Practice". The soldiers' specifications are up to the stats they bear and items they equip. For instance, a Soldier with
leather armor moves faster than a Soldier with Platemail. Similarly, a Soldier with dagger hits faster than a soldier with spear,
however, spear does more damage per hit. 

Objective of the Game and Dens
==============================
The main and only objective of the game is destroying dens. Dens spawn wildlings which attack to town after a time. They have two cooldown(CD)
for spawn. First one is initial CD. This is the required time for first wave to spawn. Second one is regular CD which controls wave spawns after
initial spawn. Destroying a spawn wave and trying to destroy the den before next wave can be a good strategy. Although there is a regular spawn CD,
there is also a cap for number of monsters that can spawn from a particular den and a cap for number of monsters that can spawn per wave.
This cap varies from den to den. The game will be completed once player destroys all dens in map.
