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We've just added an oft-requested Featured Tutorials Section to the Browse menu, which will hopefully some day be a huge repository of helpful information. At the moment, we have three excellent tutorials there already, which I recommend checking out. :)
People wanting to submit new tutorials should post them in the Tutorials section of the forum. Tutorials that are unique, high in quality, and well edited will be moved to the Featured section.
In response to a thread over at freegamedev, we've made some major changes over the past couple of days to how texture browsing works. We've unpacked all of the texture archives on OGA and made the textures individually browse-able by category. A big thank you goes out to the folks who have been helping manually categorize the nearly 4,000 texture files in the arcnive. :)
Note that there are a few more changes coming -- expect some navigation improvements in the near future, along with the ability to filter textures by license and resolution.
So, what are you waiting for? You can use the new texture browsing interface by going to Browse -> Textures on the main menu. :)
Just wanted to give everyone a heads up that we've added several often-requested new features over the course of the last week. These include:
- Download counts for files.
- Social networking links (not just on blog entries -- check the art pages too!)
- More RSS feeds, including per-user art feeds.
- A helpful submission guidelines link conveniently located at the top of the art submission page. ;)
OpenGameArt.org is very proud to announce that we are collaborating with the Free Software Foundation and the Creative Commons to bring you the Liberated Pixel Cup, a two month long summer contest about creating a consistent set of art and then making awesome games with it!
As you might imagine, this is big news for OGA -- there's no better way for us to further our mission of bringing artists and developers together to make awesome free and open source games than having the opportunity to work together with the CC and the FSF towards making that happen!