- health potion and gold ? by lrak
- 2D Artist needed by wrymn
- Kenney Studio (beta) by Kenney
- Games for Game Arts by Eliminator
- inconsistency of the challenge-state by rubberduck
- Screenshots of v0.19 by GunChleoc
- Need to Replace this Archer (2D Game + Video) by andrelopes1993
- Bounty to convert all Ryzom data to a useful format by Julius
- Re: Arrow by andrelopes1993
- Re: 60 CC0 Vegetation textures by Duion
- Re: Food Pack: Cooking by rubberduck
- Re: Free 3D-Tileset-1 by rubberduck
- Re: Collaboration / Theme song - Shades by jalastram
- Re: Low poly key by nazzyc
- Re: Avatar Generator with 15+ Trillion Combinations by krislachowski
- Re: CPU Showdown by Pugly
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Flattr support on OGA was removed when we updated to Drupal 7 a year or two ago, because at the time the Drupal 7 Flattr module wasn't ready to go. As it stand, Drupal 7's Flattr module is still in alpha, and hasn't been updated since July, so I didn't feel particularly good about including it here. In any case, I've tried to put together a simple custom Flattr implementation for OGA.
If you're an artist and would like Flattr links to appear on your art, edit your user profile by clicking your username in the upper right and then clicking the Edit tab. Scroll to the bottom and fill in your Flattr UserID, then save your profile. From there on, Flattr links should appear on any art that you submitted and you are the author of.
Important note: This is a brand new feature, and it hasn't been widely tested, so at the moment consider it to be in beta. That is, while I'm pretty sure it'll work okay, I can't absolutely guarantee it, so please let me know if you run into any bugs.
Important note #2: If you had flattr enabled back on OGA 1.0, you'll need to re-enter your flattr username in your profile.
Well there's no doubt that this blogpost is well past due, but in case you're wondering, yes, we're very near wrapping up judging. In fact: we expect to have judging wrapped up next week.
However, there's a problem: some games are really hard to build. Yours might be among them! Please visit this thread and help us build your game if it's a difficult one to build. If your game is on that list you have one week to help us build it.
Thanks! Good luck all... and sorry for the delays! We look forward to announcing the winners soon.
OGA's spam filter has been working amazingly well (the volume of spam comments it prevents is impressive), but occasionally some comments and art submissions slip through. If you happen to see some spam on OGA, there's now a "Report Spam" button, which will bring it to the attention of the administrators. It's also fine to use this button to report blatant trolls and other abusive comments.
This may be of interest to some people. I was poking around in the CC-BY and CC-BY-SA 2.0 legal code, and there's an important clause covering adaptations (that is, derivative works) that works in OGA's favor:
4(b). You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License (e.g. Attribution-ShareAlike 2.0 Japan). [...] (emphasis mine)
What this means to us is that, while we can't accept CC 2.0 works on their own (due to incompatibilities with libre software), it's possible to create derivative works of those works and license them under the 3.0 licenses. What this means is that, for example, you can grab CC-BY 2.0 photos off of Flickr (seriously, wtf, I thought they supported the 3.0 licenses the last time I looked. Maybe I'm going crazy...), transform them into tiling textures, and release those textures under CC-BY 3.0 (or later) -- the same goes for CC-BY-SA 2.0 -> 3.0. The important caveat is that you must transform the work in some way. If you just post the original work, that's not a derivative, and you're not allowed to just update the license without permission from the author.