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- Please help me determing the license by Rainbow Design
- All music at soundimage.org is now free for commercial use by Min
- [REQUEST] Skull character with attack (RPG) by Cr4zY.
- Retro Dungeon Generator by jo666
- Need input from fellow Inkscape artists by mold
- Building a Library of Images for Everyone by Eric Matyas
- Looking for a good iPad app for Pixel Art by johnpham
- Chibi Teutonic Knight by MoonStar
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- Re: CyberPunk_Chronicles by Snabisch
- Re: Glass Bell Sounds by Snabisch
- Re: Dark Clouds Covering The Horizon - Loading Background Music by Snabisch
- Re: RPG UI BUTTONS/ICONS by Snabisch
- Re: Heroic Demise [Updated Version] by jy
- Re: RPG_Title_MainMenu by Amac1990
- Re: RPG_Close_Yet_So_Far by Hitctrl
- Re: RPG_Forgotten_Isles by Hitctrl
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OGA administrator and contributor pfunked has agreed to run a weekly event called the Friday Challenge!, in which we will give our community a prompt through the Friday Challenge Forum and then accept any and all types of submissions (any genre or medium) until that Friday. Our first challenge, "Touch of Nature", is already underway. Check it out, read the (very brief) FAQ, and give it a shot. :)
I'm very excited to announce a new feature that's been in the works for some time now, and will likely be pushed out to production in the next couple of weeks. By popular demand, we are now including Digital Rights Management on all of the art we archive. This will allow incredible new options for our art, such as:
- Only working on certain devices, like as the MicroApple ZunePod
- Demanding a 60-digit serial number at inopportune moments
- Only being usable on alternating Tuesdays
- Randomly failing on some systems
- Causing games to freeze up and dump you out to a command prompt the moment there's a glitch in your internet connection
- Limiting art to being installed on a total of two devices
- The ability to remove features from games you already own
Until now, features such as these have only been available on closed, proprietary devices. How many times have we heard people say things like, "man, I wish I could only listen to this music on my ZunePod" or "why isn't there a feature in Linux that shuts it down if it thinks my copy isn't 'genuine'?" or "gee, I wish this single-player game required me to be connected to the Internets at all times"? Now, OpenGameArt.org is bringing you what you've been demanding -- a proprietary experience in Open Source software!
You can thank us later.
P.S. Happy April Fools' Day. ;)
Just wanted to let everyone know that, as of today, OpenGameArt.org is 1 year old! I think this is a good time to say thank you to all of the art contributors, donors, and community members who have made this site what it is. Here's to many more years!
P.S. We're in the planning phase of OGA 2.0, which will have more tools for the art and development communities along with the archive that made the site popular. If you have any ideas for improvements or collaboration features, drop us a line, either here, or on our IRC channel.
Just wanted to give props to Anton Lapshin for developing Bart's Game, based on an idea by yours truly and conceived right here on the OpenGameArt Forums. The basic idea is that it's an arcade/puzzle game in which there's a human in a maze inhabited by monsters. The catch is that you don't control the human at all (who is constantly freaked out and running in random directions) and instead you move the walls of the maze to corral the human toward the exit while preventing the monsters from catching him. Check it out!
Please note that, while it works in its current form, it's still under heavy development.
We had a brief problem this morning with backups filling up the hard drive. I've freed some space, so we should be good to go again.