- 2D Artist for commissions/for hire by MalachiteBR
- I have started modeling work on my video game by Tozan
- DieselGate The Game by looneybits
- Open Adaptive Music Library by marcelofg55
- Iam looking for team mate to make a game :D by John_jones12
- Use the art here for my game by snikoggs
- [AFFORDABLE] 2D/3D Game & Animation Artists AVAILABLE for work @ Indie price by zagreusent
- Dark Souls-like Art by Stagnation
- Re: Dīvāni by xnetlatviakartu...
- Re: Artifact (Animated) by Snabisch
- Re: Water flowing sound by Snabisch
- Re: 2D car sprite by Snabisch
- Re: Simple Stone Path 32x32 Tileset 2D by Snabisch
- Re: Merry dance (PSG version) by Snabisch
- Re: Simple Stone Path 32x32 Tileset 2D by looneybits
- Re: Merry dance (PSG version) by looneybits
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Just wanted to give props to Anton Lapshin for developing Bart's Game, based on an idea by yours truly and conceived right here on the OpenGameArt Forums. The basic idea is that it's an arcade/puzzle game in which there's a human in a maze inhabited by monsters. The catch is that you don't control the human at all (who is constantly freaked out and running in random directions) and instead you move the walls of the maze to corral the human toward the exit while preventing the monsters from catching him. Check it out!
Please note that, while it works in its current form, it's still under heavy development.
We had a brief problem this morning with backups filling up the hard drive. I've freed some space, so we should be good to go again.
I'd like to start pushing toward creating more 3D content for the community, including high-poly, rigged 3D models (perferably with textures and basic animations). As things stand, we just don't have the budget to do that right now, as such a job would run between $1000 and $3000 or more for male and female models.
So, this is where donations come in. To the right of this blog entry, there is a "Donations" box, and contained therein is a button marked "Donate to OpenGameArt.org". In particular, I'd like to nudge people toward the small subscriptions ($3 or $5 per month) which, despite the small denominations, would go a long way toward purchasing more art for the FOSS community, particularly if a lot of people decided to help us out.
Also, I've mentioned this in the past, but it bears repeating: For the forseeable future (as long as our bandwidth usage doesn't exceed the capabilities of the fairly hefty dedicated server I'm renting), every penny of the donations to OGA will go toward commissioning art for the community. In addition to that, I will continue to put money from my own pocket toward commissions on a monthly basis as I am able to do so. You can see more about our costs in the "More Information" section of the donation page.
Finally, if you're interested in creating some art for OGA, we are always thrilled to accept art contributions. If you'd be willing to donate some of your time and talent but don't know what to contribute, consider stopping by our IRC channel (linked in the upper right corner of the site) and asking around. There's always something to do. :)
Yesterday I put in a plug for the Open Font Library. Today I discovered another free-as-in-speech font site that's worth checking out: The League of Movable Type. As of this post, their archive is pretty small (only 7 fonts), but each one of them is very well done. In particular, those of you out there who are working on sci-fi games may want to take a look at Orbitron, which is the sort of font that goes on the side of a space ship The fonts on this site are OFL licened, which means that they're usable in both open source and proprietary projects.
Anyway, I encourage you to check them out -- and keep an eye on them, because it looks like they update frequently!
It's been mentioned several times in the past that one necessary thing OGA lacks is a decent selection of fonts. In fact, I would venture to say that in general it's been very difficult to find good, free fonts out on the internet. Of course, there are a lot of sites out there with tons of "free" fonts, but when you look closely at them, you'll discover that the random and arbitrary licensing restrictions on most of said fonts prevent you from using them for any sort of serious work, either Open Source or commercial.
So what's a FOSS developer to do? Well, until recently, the only options were to (a) rely on certain standard font families that come preinstalled on most machines, (b) package some of the few existing fonts (such as the Liberation fonts) that are known to be safely licensed, or (c) roll your own, which is a ton of work.
Enter the Open Font Library. As of the time of this post, the Open Font Library hosts 170 different fonts (and growing), all licensed in such a way (either Public Domain or the Debian-approved SIL Open Font License) that they're completely safe to use in any Open Source or proprietary software, commercial or otherwise.
But don't take my word for it. Go check the site out for yourself, and if you're feeling up to it, contribute a font of your own!