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General Discussion

Sprite Creator 3 (Finished)

0circle0
Saturday, February 16, 2013 - 08:54

Requires Java 6+ found here http://www.oracle.com/technetwork/java/javase/downloads/index.html This program will NOT run if you do not have Java 6+ installed. Java 7 is recommended.

Updated 3-10-2013 All links current.

Current Update:
Changed the menu around and added confirmation windows.
 
Also going to faze out the Web Applet version here soon.

Feel free to use the created images where ever you want. No credit is needed but is appreciated. Credit Famitsu if anything for the images they provided me for this Sprite Creator.

Major update. No longer requires a web browser to run. Just double click "SprCre.jar" or double click SprCre3.bat to run.

Enable double clicking of runnable JAR file:
If you have not set file associations for ".jar" file types then right click "SprCre.jar" select "open with", go to where Java JRE is installed (usually c:/Program files (x86)/Java/jre7/bin" for 64bit java or "c:/Program Files/Java/jre7/bin" for 32bit java.) Select javaw.exe (Must use javaw.exe NOT java.exe) and click ok. That should make the the jar runnable on double click. Or you can run SprCre3.bat. The path after "c:/Program Files/Java/" may appear different but just select the jre folder.

Did you find this program useful? Help me promote this applet by going to my facebook page and liking and commenting there on the wall. Would love to hear what people have to say.

Sprite Creator 3:
http://www.facebook.com/SpriteCreator3 Facebook
https://twitter.com/SpriteCreator3 Twitter

NOTE: For entertainment and my personal use. Feel free to repost this where ever you like. If you would like the Source Code you can email me at Jensen_305@yahoo.com.

Generation is saved in png format with transparency enabled. The files are Saved in the "Saved" folder ;)

Artwork not fully created by me although most of it is heavily modified and licensed. Some of the artwork is from Famitsu which is the point as this applet is intended to mimic the website as a 'take with you' option. This is for people starting out with programming or people who use GameMaker and RPGMaker and would like to experiment with pre-made character creations.

Special Thanks:
Axerax at RPGRevolution for the Sprite Creator 3 splash.
Holder at RPGRevolution.com for your beard images.
Famitsu

Create 117,717,292,862,668,800 character combinations. :P

Doesn't require the web browser:
Web App and Application are combined in the same JAR now. You can use index.html or just double click the JAR to run. The layout will be automatically set.

http://adf.ly/JfFIT Sprite Creator 3 Download

A small hoop to jump through for a free program. :) Thanks for your support.

If you would like me to add resources that you made to this Sprite Creator PM a zip, I prefer mediafire please, and I'll see what I can do. If you would like to create resources for the project so I can add them I can provide how the image layouts are. Please only provide images that you created. I cannot add images that require a license unless I can get that license free. Also please don't send fully created characters unless the image is a .xcf gimp image with all the layers of the image separate.

Current project status:
Currently working on a very large update. Giving the window a menu to control what some of the buttons do and making the window have a more windows 8 feel.

Attachments: 
Preview (461 downloads)
imageal.gif (461 downloads)
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Redshrike
Saturday, February 16, 2013 - 13:33
Redshrike's picture

It's interesting, but the licensing of the assets is very important to us here.  If they aren't freely licensed/are edited from proprietary sprites, then it really isn't much use to serious game devs of any stripe.  If you wanted to adapt it to use only open source assets, there's a fair amount currently available and I imagine you could get quite a few further contributions as well.

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Redshrike
Saturday, February 16, 2013 - 19:44
Redshrike's picture

Apologies for the misunderstanding, but I don't think your post was as clear as you think it is.  For instance, while you do list some sources of graphics, you don't say what license they are made available under.  Similarly, the sentence 'I cannot add images that require a license unless I can get that license free' really isn't perfectly clear; I kind of assume that you mean 'I can't add images unless they're CC0 or otherwise freely licensed' but there are other ways of interpreting it as well.  And sentences like "NOTE: For entertainment and my personal use." muddy the waters a bit, though based on your last post I assume it's more of a statement of purpose.

Anyway, I'm glad you've gone out of your way to get permission.  Are the base sprites just CC0, or are they under some other license?

 

"Also? chibi sprites in a serious corparate game? Time to switch companies. This for for people who are new to programming. These are temporary and anyone who uses them in a full finished game would be severly limiting their graphic abilities."

I'm also not sure what you're getting at here.  Nobody brought up 'serious corporate game,' (though there are plenty of serious professional games which have used chibi sprites).  The quality of the sprites you pictured is quite decent, and would be adequate for some games.

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Redshrike
Sunday, February 17, 2013 - 15:19
Redshrike's picture

"

I was refering to this

then it really isn't much use to serious game devs of any stripe.

 

from your post. I just took 'of any stripe' to the max level."

Gotcha.  I actually just meant to cover open source and commercial (ie: small indies).

"The base sprites cannot be used by the end user. No permission, from me or the original image holder, is given to use the base images. Only the compiled sprites are allowed to be used freely. If someone planned to use the base images they would require a license of their own. I was told by Enterbrain that the base paid RTS images cannot be provided if I choose to release the source and that I must exclude them. I can only release the base images in the compiled program."

This, alas, is the crux of the problem.  This sort of mixed licensing isn't really a "free" license in many senses of the word, and it's really hard for a dev or artist to navigate exactly what it means.  EG: you can use the output, but not the base sprites.  So does that mean you can distribute the base, but with say a bit of hair, as part of a freely licensed game?  And what if an artist went back and then edited the hair back out?  Things like that make devs and artists alike really nervous, and make it hard to use assets licensed this way at all.

Generally it's best to stick with things that are explicitly licensed under a widely used and recognized open-source license, especially one designed for art.  While a number of these (like CC-By-SA) have headaches of their own, at the very least they are consistent from one asset to the next and generally a known quantity. 

We actually do have a couple of RPG bases with accessories which are freely licensed, including the LPC base (http://opengameart.org/forumtopic/universal-lpc-sprite-sheet) and a 16x18, 8-bit styled base (scattered about in here http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles).  While I can understand not wanting to go through and rework the program to use different graphics, what you have is neat enough (simple, effective interface) that if you did it would probably be a hit.  There are a few other features that would help (eg: dynamic recoloring of assets in program), but it would still be neat even without that.

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CodeAndReload
Thursday, February 21, 2013 - 14:04

Instead of having the base sprite in multiple colors, I'd rather see one base sprite and a set of selectable palettes that can be used for multiple base sprites.

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bart
Tuesday, March 12, 2013 - 17:44
bart's picture

My dad had a stroke over the weekend and I haven't been around to approve posts.   I apologize for the inconvenience.

Also, for the record, we get a tremendous volume of spam attempts, so as much as I'd love to turn off the spam filter, I can't do it.  If I did, we'd be inundated with far more spam than I could manage.  It's unfortunate that it occasionally gets false positives.

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0circle0
Wednesday, March 13, 2013 - 10:20

I've updated this post but deleted most of the content update posts. Go ahead and delete the posts marked "Deleted" if you can. Greatly appreciated.

 

Sad to hear about your dad.

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bart
Wednesday, March 13, 2013 - 18:29
bart's picture

Done.  Also, I tweaked the spam filter a bit, so hopefully it won't give you any more trouble.

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0circle0
Wednesday, March 13, 2013 - 21:42

Thank you indeed. I edit the main post quite often. Nice to know that removing an extra " . " and saving the post will no longer require moderation approval. :)

 

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0circle0
Saturday, April 20, 2013 - 03:43

4-17-2013 Reduced CPU usage considerably.
4-20-2013 Fixed "Body" parts #2 and #3 they should now display correctly.

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