House tiles - base lpc bugs
I wasn't sure where else to post.
I seem to either be using them wrong, or the house tiles have some issues in every pack I try them from (the Tile Atlas package, or the base assets package).
Vatigo has a comment detailing one issue here: http://opengameart.org/content/lpc-tile-atlas
The house walls also don't line up right for me. http://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprit...
When attempting a house like in the demonstration pic, where the wall stops left of the door then another wall is placed one tile further back (or up), those tiles don't actually touch, there's a space of a pixel or few in between killing the illusion of that being a corner.
I see these houses used in several demo's so I'm just wondering if I'm using them improperly, do they need some kind of border or offset setting, or are they bugged?