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FLARE [ARCHIVED]
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Topic / Topic starter | Replies | Last post | |
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Make the build number or some sum number unique for each commit by shirish » 10 December 2011 - 4:02am |
4 |
by Clint Bellanger 10 December 2011 - 10:10am |
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Build instructions and stuff. by shirish » 8 December 2011 - 12:37pm |
1 |
by Clint Bellanger 10 December 2011 - 10:17am |
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Unable to get out the caves of Living Bones. by shirish » 10 December 2011 - 3:51am |
4 |
by pennomi 11 December 2011 - 2:07pm |
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[WIP] Map making: Shrouded fields by Myckel » 10 July 2011 - 1:57am |
11 |
by Anonymous (not verified) 18 December 2011 - 10:19am |
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Caanoo Port by rohezal » 23 December 2011 - 4:54pm |
2 |
by Anonymous (not verified) 24 December 2011 - 7:32am |
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Some thoughts on the code by Anonymous (not verified) » 3 January 2012 - 1:41pm |
5 |
by Anonymous (not verified) 6 January 2012 - 2:15am |
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Coding Standards by ircnet » 8 July 2011 - 1:30pm |
5 |
by Anonymous (not verified) 6 January 2012 - 1:07pm |
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Flare v0.15 "Translations and Mods" by Clint Bellanger » 23 December 2011 - 8:19pm |
12 |
by Anonymous (not verified) 6 January 2012 - 2:09pm |
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How to finish Goblin Mission and where did you get GFX+Sound effects all from? by Anonymous (not verified) » 7 January 2012 - 2:08am |
6 |
by Anonymous (not verified) 8 January 2012 - 12:08pm |
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Where should i start ? by Anonymous (not verified) » 20 January 2012 - 7:20am |
3 |
by CruzR 21 January 2012 - 4:52pm |
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FontEngine by Anonymous (not verified) » 24 January 2012 - 3:32pm |
1 |
by Clint Bellanger 25 January 2012 - 9:26am |
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Borrow/use your tiles? by Anonymous (not verified) » 30 January 2012 - 1:08am |
1 |
by surt 30 January 2012 - 3:58pm |
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Kickstarter? by Anonymous (not verified) » 10 February 2012 - 2:29am |
3 |
by hc 11 February 2012 - 8:18am |
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ISP blocking clintbellanger.net ? by CruzR » 16 February 2012 - 4:54pm |
2 |
by Clint Bellanger 16 February 2012 - 8:56pm |
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Flare v0.15 Coming Soon by Clint Bellanger » 12 December 2011 - 9:04am |
6 |
by Anonymous (not verified) 4 March 2012 - 1:57am |
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persistence by feedelli » 18 March 2012 - 9:36am |
1 |
by Clint Bellanger 18 March 2012 - 4:43pm |
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Compiling with code::blocks/vc++ by Anonymous (not verified) » 29 March 2012 - 6:59pm |
5 |
by Clint Bellanger 1 April 2012 - 10:55pm |
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How to contribute art? by rohezal » 5 April 2012 - 6:05pm |
4 |
by Redshrike 6 April 2012 - 6:52pm |
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Gentoo Linux ebuild by Myckel » 12 February 2012 - 11:46am |
1 |
by dscharrer 10 April 2012 - 1:10pm |
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How can I make a game with FLARE? by Anonymous (not verified) » 14 April 2012 - 1:54am |
4 |
by pennomi 18 April 2012 - 11:49am |
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sliding movement on collision detection by Anonymous (not verified) » 9 April 2012 - 11:12pm |
1 |
by Clint Bellanger 19 April 2012 - 4:43pm |
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How do you handle graphics' parsing? by kintantee » 18 April 2012 - 2:55am |
3 |
by kintantee 20 April 2012 - 3:01am |
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Game Flavor by makrohn » 28 April 2012 - 1:26pm |
0 |
by makrohn 28 April 2012 - 1:26pm |
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Flare focus: Game v. Engine? by Clint Bellanger » 3 April 2012 - 11:32am |
24 |
by Clint Bellanger 1 May 2012 - 11:38am |
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As a Game by makrohn » 28 April 2012 - 1:22pm |
7 |
by makrohn 4 May 2012 - 3:54pm |
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