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Wolfman Sculpt

Author: 
killy one
(Submitted by killyoverdrive)
Saturday, July 16, 2011 - 14:51
Art Type: 
3D Art
Tags: 
Wolfman
blender
sculptris
License(s): 
CC-BY 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
2
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Preview: 
Preview

model made in sculptris, and import to blender.

File(s): 
LOBO.7z
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Comments

MrBeast
2011-07-16 15:55
MrBeast's picture

Good work but I think it doesn't make much sense to upload sculpts here as there isn't really a way how you can reuse them.

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bart
2011-07-16 20:41
bart's picture

I would disagree.  A lot of really nice game models start out as sculptures. Admittedly it can't be used in exactly this form, but it would be easy enough for someone to load it up into Blender and do a baked, low-poly version of it, either for use as a static model or as part of a character.

Honestly, I'd like to see a lot more of these sorts of things uploaded.  They're a very good starting point for building higher-end 3D game models.

Bart

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Leonard Pabin
2011-07-17 11:47

@MrBeast It could be used as concept art or someone might make a normal map from it (at least they could if it was a full body sculpture) 

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Pompei2
2011-07-18 13:33
Pompei2's picture

I totally agree highpoly versions are useful, as someone else can make a lowpoly version of it using retopo tools. This would be one example case of the workflow that will come with oga2 hopefully sooner than later :p

But what I personally find nearly useless is a model of only a head without a body. You can't make a unit out of it, the only thing that comes to mind is for a decorative statue. Too bad :-(

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