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SVG Kart (with Tux)

Author: 
Johann C
Monday, January 9, 2012 - 02:54
Art Type: 
2D Art
Tags: 
svg
Vector Art
tux
License(s): 
GPL 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
6
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Preview: 
Preview

A kart in SVG format I made just for training. And then I added Tux on it.

File(s): 
kart01.svg
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Comments

Toeholds
2012-01-09 06:55

Wow.  This is gorgeous.

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bart
2012-01-09 15:58
bart's picture

O.o

How did you do that?   Seriously in an SVG editor from the start, or did you render it in 3D and use that as a base?

Either way, excellent work!

  • reply
Johann C
2012-01-10 03:05

Thanks for the comment.

For building the kart, I just use a reference photography. By the way, I made a kind of cook book for the SVG Invetory Icons (my previous submit). It is there:

http://poufpoufproduction.fr/content/svginventoryicons/index.html

The process is a little bit different for this one but not so much (and sorry for my english).

Tux was just added in a second time from a quick sketch.

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STKRudy85
2012-01-10 17:07

I see a problem in this picture. An unique, but a big one:

 

Trying to not overused it in my supertuxkart tracks.

;)

 

Nice job.

  • reply
Toeholds
2012-01-10 21:23

Hi Johann - the tutorial is great.  How come you advocate having shape/fill on different objects?  Doesn't that make it difficult to make edits?  (you'd then need to make edits on multiple copies)

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Johann C
2012-01-12 02:52

Hi Toeholds. Indeed having shape/fill on different objects makes edits difficult. That's why, I didn't do anyone.

I draw shapes with Bezier's curves tool, so, for me, these shapes are like "final inking" which won't move anymore. And if sometimes I am not sure, I just draw the shape without the fill, and once the shape is good I copy it to make the fill.

The point is to never modify a shape/fill pair because it is really too boring. It is a little bit complex process, but it is the only way to make this kind of stuff :

 

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