Isometric Sprite Rendering Scene
This is a little blender cycles file designed to render out isometric sprites, including seperate shadow layers.
It uses the blender isometric camera script and renders out three files, a sprite, a shadowless sprite and a sprite shadow.
Put anything you would like rendered on the first layer, leave the second layer reserved for the shadow catching plane and make sure when you render you have both layers 1 and 2 selected (e.g shift select them both).
Feedback and advice welcome, this was a first foray into blender cycles/blender for sprite art.