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3D Art

Human animations FK or IK ?

Tartos
Monday, March 7, 2011 - 14:17

I have started to look how animations work with blender, and I need some advices. I would first like to make a stance/idle animation, then I will try walking.

- Should I use FK, IK or both ?

- Should I start learn animating as mocap kinect software should be soon available ? :P

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johndh
Monday, March 7, 2011 - 15:21
johndh's picture

I use IK solvers for the legs.  For the arms, I use auto-IK to create the general pose and then tweak it with FK.

Here's an endlessly useful tutorial for animating humanoids, simple enough for a beginner: http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character...

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Anonymous (not verified)
127.0.0.1
Tuesday, March 8, 2011 - 00:20

IK! IK! IK! I can NOT stress this enough.
I have to reboot a game because I didn't use IK - now I wish I did in the first place.

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Clint Bellanger
Tuesday, March 8, 2011 - 10:43
Clint Bellanger's picture

I'll be the contrarian and say: it depends on what you're doing.

I use FK because I'm rendering sprites that are about 60 pixels tall, with walk cycles that are only 8 frames.  FK is easier for me to work with in this situation.

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