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2D Sprite Skins -- Walking Animation

Author: 
Brett Steele
(Submitted by Roots)
Wednesday, May 25, 2011 - 03:37
Art Type: 
2D Art
Tags: 
Sprite
RPG
animation
Fantasy
Isometric
Pixel Art
License(s): 
CC-BY-SA 3.0
GPL 2.0
GPL 3.0
Favorites: 
8
Share: 
Preview: 
Preview (647 downloads)

This work was created for Hero of Allacrost and is used as the base for most of the human sprites found in the game. You may start with this sprite and draw on top of it any hair, clothing, and accessories that you like to create your own unique sprites. This sprite was created to work in a 32x32 pixel tiled game where the size of an adult sprite is roughly 32x64 pixels, but should be suitable for similar environments. Four directions are provided for an adult male, adult female, and child. Note that you may only need to create three directions, and simply flip the sideways direction to provide both left and right frame sets.

 

The preview image illustrates how you can use these frames to animate the sprite walking. The frames are listed numerically at the top and the animations are created by putting each frame in order. The sideways directions have additional frames than are show in the animation instructions, which you may or may choose to include in your own animations, although we only use five frames for each direction in our own animations.

File(s): 
mapspriteskins.png (717 downloads)
male_sprite_model.png (867 downloads)
female_sprite_model.png (733 downloads)
child_sprite_model.png (533 downloads)
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Comments

CharlesGabriel
joined 3 years 9 months ago
2011-05-28 15:13

I like this set. Also, I know Idraw3, I used it before I discovered charamaker1999. Good job on these. :)

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MrBeast
joined 2 years 3 months ago
2011-05-25 12:21
MrBeast's picture

Thank you for these, very helpful. Btw. how about an female version?

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Roots
joined 2 years 1 month ago
2011-05-25 16:29

This is the only "skinnable" sprite I could find. I believe its gender neutral, although perhaps someone would care to contribute more versions with different body types, skin tones, and facial proportions? I'm rather busy myself right now.

 

You can see examples of several fully-skinned sprites from screenshots at the Allacrost website. There's also some sprites to be found in the media section of the website, and you can dig around in the SVN repository if you like.

http://www.allacrost.org/multimedia/screenshots

 

Eventually I think we'll provide some of these fully created sprites on OGA as well, but give us a while to get our next release out.

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MrBeast
joined 2 years 3 months ago
2011-05-28 13:42
MrBeast's picture

The correct order of the frames is btw:
1-2-3-1-4-5-4
The 4 at the end is important, else it won't look smooth.

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Roots
joined 2 years 1 month ago
2011-05-29 09:00

It may look smoother that way but that's not correct. If you line all the images in this sequence up, in frame #4 the sprite is lifting their left leg to take a step forward, as shown in frame #5. They wouldn't be back to "taking a step forward" as they are finishing that step. We've been using the 1-2-3-1-4-5 sequence in our game for years and its never looked bad. But you're free to use them however you like. :)

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Allan Ocelot
joined 1 year 12 months ago
2011-06-21 15:47

this is fantastic, thank you for sharing.

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Anonymous (not verified)
joined 0 sec ago
87.217.107.27
2011-07-09 14:36

I'm making running frames for this :)

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Roots
joined 2 years 1 month ago
2011-07-12 02:19

I was doing some cleaning on our FTP tonight and discovered that we do indeed have a female version as MrBeast asked. I also found frames for a child, and it seems that these images have three additional frames for the sideways directions. These were done several years ago so I completely forgot about them. I believe we decided against using 8 frames for the sidways animation because it was a lot of extra work and it was easier at the time to just have the same number of frames for each direction. I updated the description of this entry and added the new images. Enjoy!

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Anonymous (not verified)
joined 0 sec ago
76.171.213.159
2011-08-03 03:23

confused because the .png do not have the "0 position" for standing still.  why is this?

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