OpenGameArt.org Blog

Apologies for the downtime.

We had a brief problem this morning with backups filling up the hard drive.  I've freed some space, so we should be good to go again.

Bart

OpenGameArt.org is looking for donations

Hey folks!

I'd like to start pushing toward creating more 3D content for the community, including high-poly, rigged 3D models (perferably with textures and basic animations).  As things stand, we just don't have the budget to do that right now, as such a job would run between $1000 and $3000 or more for male and female models.

So, this is where donations come in.  To the right of this blog entry, there is a "Donations" box, and contained therein is a button marked "Donate to OpenGameArt.org".  In particular, I'd like to nudge people toward the small subscriptions ($3 or $5 per month) which, despite the small denominations, would go a long way toward purchasing more art for the FOSS community, particularly if a lot of people decided to help us out.

Also, I've mentioned this in the past, but it bears repeating: For the forseeable future (as long as our bandwidth usage doesn't exceed the capabilities of the fairly hefty dedicated server I'm renting), every penny of the donations to OGA will go toward commissioning art for the community.  In addition to that, I will continue to put money from my own pocket toward commissions on a monthly basis as I am able to do so.  You can see more about our costs in the "More Information" section of the donation page.

Finally, if you're interested in creating some art for OGA, we are always thrilled to accept art contributions.  If you'd be willing to donate some of your time and talent but don't know what to contribute, consider stopping by our IRC channel (linked in the upper right corner of the site) and asking around.  There's always something to do. :)

Peace,

Bart

 

More fonts.

Yesterday I put in a plug for the Open Font Library.  Today I discovered another free-as-in-speech font site that's worth checking out: The League of Movable Type.  As of this post, their archive is pretty small (only 7 fonts), but each one of them is very well done.  In particular, those of you out there who are working on sci-fi games may want to take a look at Orbitron, which is the sort of font that goes on the side of a space ship  The fonts on this site are OFL licened, which means that they're usable in both open source and proprietary projects.

Anyway, I encourage you to check them out -- and keep an eye on them, because it looks like they update frequently!

Peace,

Bart

Where to find fonts for your games

It's been mentioned several times in the past that one necessary thing OGA lacks is a decent selection of fonts.  In fact, I would venture to say that in general it's been very difficult to find good, free fonts out on the internet.  Of course, there are a lot of sites out there with tons of "free" fonts, but when you look closely at them, you'll discover that the random and arbitrary licensing restrictions on most of said fonts prevent you from using them for any sort of serious work, either Open Source or commercial.

So what's a FOSS developer to do?  Well, until recently, the only options were to (a) rely on certain standard font families that come preinstalled on most machines, (b) package some of the few existing fonts (such as the Liberation fonts) that are known to be safely licensed, or (c) roll your own, which is a ton of work.

Enter the Open Font Library.  As of the time of this post, the Open Font Library hosts 170 different fonts (and growing), all licensed in such a way (either Public Domain or the Debian-approved SIL Open Font License) that they're completely safe to use in any Open Source or proprietary software, commercial or otherwise.

But don't take my word for it.  Go check the site out for yourself, and if you're feeling up to it, contribute a font of your own!

Bart

 

3D Sci-Fi props contest winner

Congratulations to Osmic, winner of the OGA 3D Sci-Fi Props contest!  This was far more extensive than we were expecting -- you could furnish most of a space station with this stuff! :)

Sci-fi props

For this amazing entry, Osmic will receive a $75 Amazon gift certificate.  The objects can be downloaded at this link:

http://opengameart.org/content/sci-fi-prop-set-0

 

 

Reminder -- OGA 3D Sci-fi props Contest

Just wanted to put out a quick reminder about the Sci-Fi props contest we're running.  We're giving away Amazon gift cards and Google Wave invites (if you don't already have one).  You can read more about the contest here.  The contest ends on the 28th of December, so now is a great time to get started! :)

Bart

 

OpenGameArt.org 3D Sci-Fi Props Contest -- Win Amazon gift cards and Wave invites!

Greetings!

Over the next several weeks, OGA will be running a 3D modeling contest.  We'll be asking that people submit Sci-Fi props (guns, crates, medkits, devices, etc) in the 3D format of their choice.

Here are the rules, in brief:

  • The meshes you submit must be your own work. 
  • If you submit a textured mesh, the textures must be your own work as well.
  • You must agree to license your work under GPL 2+ and CC-BY-SA 3+.
  • Your work will remain your property, but it will be archived here regardless of whether you win the contest.
  • OpenGameArt.org reserves the right to reject pornographic or offensive entries.
  • Submissions will be judged by OGA staff (and possibly some guest judges) on creativity, effort, and execution.
  • You may submit more than one entry, but there is a maximum of one prize per person.
  • Contest entries must be received by no later than Midnight on Monday, December 28th.  Results will be announced one week later.

We will be giving away three Amazon gift cards as prizes, in the values of $75, $50, and $25 for the first three places.  Google Wave invites will be available for the first four places, for those who are interested.

Submit your entry here!

Please feel free to contact us or reply to this post with any questions!

Thanks!

Bart K.
http://opengameart.org

Drupal module developer(s) wanted!

Sara

Hey folks!

So, OGA has a list of feature requests that's a mile long, and I, as the lone developer, simply don't have enough time to tackle them all.  If you're an experienced php coder (particularly if you know Drupal), OGA could use your help debugging and adding new features.  If you'd be interested in volunteering your mad coding skillz, please reply here or send me a message with the contact form.

Thanks!

Bart

 

Hello BlenderNation!

Quite a traffic spike we're getting today.  Those of who who haven't seen OGA before, welcome to the site.  We're glad to have you here. :)

Feel free to browse around, grab some content and use it in your projects (in accordance with the license terms, of course).  And if you're feeling generous, why not grab a random model or texture off of your hard drive and upload it for the community?  You'd be surprised what kinds of objects would come in handy for a game.

Peace,

Bart

P.S.  I'm a different Bart than the guy on BlenderNation.  :)

P.P.S.  Follow OGA on Twitter!

New commissions!

Greetings!

Just wanted to let everyone know that we've posted a couple of new art commissions.

First, we've commissioned 10 fantasy character portraits (by Zeldyn), to be posted as they are completed.  The first one is of a female fighter.

Secondly, we've completed the first of many parts of the OGA Community Tileset (by qubodup, Blarumyrran, and myself), which you can find here

Peace,

Bart

 

New OGA song exclusives!

Greetings folks!

We've recently received four new audio tracks, this time for use in sci-fi and action games.  Excellent work by remaxim, as always.  These songs are:

For the record, these are worth a listen even if you're not using them in a game. :)

Peace,

Bart

 

New commissioned content!

Greets!

OGA has commissioned a bunch of new, freely-licensed content in the last couple of weeks that I'd like to draw your attention to.  In the art section, we have a set of 10 pixel art RPG monsters (each in three different color palettes):

http://opengameart.org/content/10-fantasy-rpg-enemies

In audio, we have five new songs suitable for a fantasy setting:

In the coming days, keep your eye out for a set of pixel art wilderness tiles and a set of fantasy portraits.

 

 

OpenGameArt.org is now accepting donation subscriptions

Sara

Hey folks!

A couple people have asked me to set up a subscription system that would bill automatically every month.  Just to make sure we're clear, donations and subscriptions are, and always will be, completely optional.  OGA will never have a special subscribers-only section of the site, as it would defeat the purpose.  Rather, the benefit of your donation is that every penny of the money donated will go toward commissioning freely-licensed art and music that can be used in FOSS games (I will always cover the monthly server costs myself, along with some commissions).

Subscription options start as low as $3/month, and believe me when I say that every little bit counts.  If you're interested, the donation page is here:

http://opengameart.org/content/donate-opengameartorg

Thanks a lot for your continued interest and support!

Bart

P.S.  As always, if you have any questions, feel free to leave a comment or contact me.

A New World Awaits...

kaudiocreator.png

Hey folks!

We've had some exciting developments in the audio department today.  If you browse through the recently uploaded songs, you'll notice a lot of excellent material from Radakan, which is, in their words, "a single player RPG/adventure game set in a dark fantasy setting, where five races struggle for survival."  It's a cool project in active development that I highly recommend you check out.  Mad props (no pun intended) to OGA user and 3D artist pfunked, who is creating some stylized props and weapons for each of Radakan's 5 races.

Radakan is a promising project in early development, and they're looking for concept artists, 3D artists, and animators, as well as other help.  If you're interested in getting into FOSS game development, I'd definitely recommend joining their team.

Peace,

Bart

 

Props to the Writers

Sara

Hey folks!

I just wanted to give a shout out to an underappreciated segment of the game artist population -- namely writers.  In terms of game development, writing is a different animal from audio and graphics, in that it's not something that can be easily re-used.  Writing, by its very nature, is unique from game to game.  It's one thing to share graphics and audio between game projects, but it's quite another to share plot and dialogue.

There's a common misconception that good writing will happen on its own.  When people form development teams, often times writing falls by the wayside, and it's assumed that the group will pull together and come up with a plot.  What you often end up with in this case is a game engine and some art but nowhere to go, because no actual plot has materialized.  When you're putting your dev team together, don't let that spot go un-filled -- and if possible, make sure you're getting someone with some prior experience or natural talent (preferably both).  It's true that "anyone" can write, but only to the extent that "anyone" can draw or compose music -- in other words, people will know if your writing is done poorly, and they'll also know if it's done particularly well.

Unfortunately, it would be kind of pointless to archive game writing here, but I'd love to use OGA to provide assistance to writers.  To this end, I've created a writers' forum, which can be used for writing questions, discussions, and C&C requests.  Please feel free to post there and strike up a conversation. :)

Peace,
Bart

P.S.  This is off the subject, but if you check out our "Feed" link at the top of the page, you'll find that we now aggregate a lot of blogs from major FOSS game projects and the like.  If you'd like your blog added, please let me know.

A question for the community

core.png

Hello again, FOSS Gaming Community!

I don't know about anybody else, but I for one have old code lying around from projects that never quite came to fruition.  For instance, I have, right now, sitting on this very hard drive, some code for a 2D platformer (highly optimized -- 400 enemies on screen at once back when my machine only ran at 400mhz), some code for a top-down 2D RPG engine based on the aforementioned platformer code, and finally some code for the beginnings of a 3D space strategy game (check out a brief video of it here).

Here's my question: Is there anywhere out there that serves as a searchable dump for old code?  Mind you, I'm not talking about project management sites like SourceForge and its ilk, but rather a place I could drop of my old code without the expectation of anyone maintaining it, so that maybe someone in the future could come along and use it for their own nefarious purposes.  In particular, this site would need be searchable, much like OGA is right now -- there's not much point in dumping my code somewhere if no one will ever find it anyway.  There needs to be a way to disseminate it to interested parties.

So, is there a site out there that does this?  If not, is this something that people would be interested in?  Do you have old code that other people might be interested in?  Would you be interested in my old code (or someone else's)?  Please stop by and leave your comments.  I'd really like to hear what people think about this.

Peace,

Bart

CODE:FREE Magazine

I highly recommend checking out CODE:FREE Magazine, which is an online magazine that showcases art made with Free / Open Source software, such as Xara, Glips, Krita, K-3D, 3D Canvas, Gogh, Blender, and others.  While it's not game-specific, it's a great way to see what kinds of art people are producing with Open Source software.

Tell us about your game project!

Sara

We're getting a lot of new visitors today.  If you like what you see, perhaps you can help give the community some direction.  Why not leave a post on our forum and plug your game project (regardless of whether it's a mature, well-established project, just a twinkle in your eye, or anything in between).  Tell us about it.  Let us know what kind of art you're looking for.  We'd love a chance to serve the community better. :)

Peace,

Bart

 

Take a couple of minutes right now and help OpenGameArt.org grow!

Hey folks!

If you're reading this entry, why not take a minute or two to upload something to OGA?  I'd like to expand our sound archive a bit, so why not contribute a sound?  Here are a couple things you could do:

  • If you have a mic, find a cool sound in the room with you and record it.
  • For a quicker approach, head over to pdsounds, find something cool, and download it.
  • Optionally, fire up a sound processing program like Audacity or Ardour and mess around with the sound until you have something even cooler.

When you're done, submit it to the site.  If you're submitting someone else's work (or something based on someone else's work), please credit them appropriately.

Thanks!

Bart

P.S.  If you're not feeling creatively inclined, you can also donate to OGA to help us commission more art. :)

Mini-contest results

First, a quick postmortem.  I clearly didn't give the Mini-contest enough time for the news to get around.  People heard about it, but mostly after it had ended, which means we got very few entries.  However, the entries we did get, while few in number, are quite good.  All entries are judged for creativity, execution, and effort, on a scale of 1 to 5.  Here they are:

Little Shrooms, by Blarumyrran

http://opengameart.org/sites/default/files/images/littleshrooms.png

These are the oddest looking mushrooms I've ever seen.  They almost look like miniature trees.  A very cool and creative concept.  The downside is that the colors look a little desaturated compared to the tileset they'll be included in.  This isn't a serious complaint, and it should be easy to fix.

Creativity: 5
Execution: 4
Effort: 4
TOTAL: 13

Bush, by qubodup

http://opengameart.org/sites/default/files/qubodup-bush.png

A solid bush that fits in well with the color palette.  I'm particularly fond of the shading, which is executed very well.  On the downside, it lacks a shadow, although again this is a fairly small complaint. 

Creativity: 3
Execution: 4
Effort: 5
TOTAL: 12

Bush with Berries, by qubodup

http://opengameart.org/sites/default/files/qubodup-bush_berries.png

As above, but with berries.  Honestlly, they're too big, and they don't feel like they're really part of the bush itself.

Creativity: 3
Execution: 3
Effort: 5
TOTAL: 11

FINAL RESULTS:

1. Little Shrooms, by Blarumyrran
2. Bush, by qubodup
3. Bush with Berries, by qubodup